Showing posts with label Playstation. Show all posts
Showing posts with label Playstation. Show all posts

Monday, November 11, 2019

Citadel: Forged With Fire | PVP, PVE & A Final Verdict

I've spent some serious time in all three of Citadel's modes of play. I've tried out the easy grind, and the slow and methodical grind. Both offline, and online. For the most part it's the same experience throughout. All modes incorporate the same base crafting, and building mechanics while featuring the same maps filled with the same quests, looting opportunities, and boss/creature battles. Singleplayer itself can be played alone with the tedious grind settings in check or with advanced mods turned on that will allow you to enjoy the game without the hassle of needing to really farm or grind for anything. The opposite goes for multiplayer server play where PvP, and PVE demands the tedious grind in order for you to build your created character up to a point that he/she can engage in the endgame activities. One thing holds true any way you choose to play though, and that is the fact that character leveling does not reset upon death. This allows for picking up where you left off with the ability to craft everything you've unlocked through experience gained as well as your equipped gear still intact. It goes without saying that backtracking to pick up lost loot will be required if you want to regain all you've collected.

Thursday, November 7, 2019

Citadel: Forged With Fire | Mechanics & Impressions Update

I've spent some more time tinkering around with Citadel's singleplayer mode, and I've noticed some things that I did not notice before including a whole other menu of options that further simplifies the crafting system, and character progression. If you startup singleplayer after having created your character, and played around a bit you will find an 'Advanced' option at the main menu continue point that has a series of sliders, and toggles that will allow you to tweak things like player points earned, whether or not you need to farm for materials, and other useful things tied to the character, and crafting mechanics. It's basically a mod menu of sorts that allows you to enjoy the game without having to slowly grind to a point that you can craft the things you need in order to fortify your long term existence in the various locations that you can begin in. The spawn areas, or beginning locations number three initially, and will open up more as you travel outward into Citadel's world visiting quest givers, and facing boss fights among other things. The game also offers the option to fast travel via portals that bring up a map with marked points of interest. A map that shows various icons, or points of interest that you can go to, to engage in various MMO oriented tasks. The very map that can also be brought up by pressing down on the DPad in-game.

Tuesday, October 22, 2019

Minotaur Arcade Vol.1 | Trippy Arcade Action For The PS4

Llamasoft continues their trend of trippery with this micro-collection of arcade tribute games for the PS4, and PSVR consoles. Going from "Polybius" to what could best be described as a virtual assault on the senses "Minotaur Arcade Vol.1" brings to the gamer two hard to master experiences burdened by blinding colors, flashing lights, and oldschool chiptune sounds. Something I couldn't see being all too pleasant in VR, but definitely doable in the standard console format. Epilepsy, and seizure potential aside. With the budget priced package that is this game you get both "Gridrunner" and "Goat Up", collectively. Both in standard PS4 format as well as PSVR format. The titles alone are probably confusing to anyone reading this, but one is a shmup, and the other a tough as nails platformer.

Tuesday, October 15, 2019

Pig Eat Ball | Grotesque Game Of Gluttonous Gobbling

Mommy's Best Games once again delivers an indie of insane proportions. A grotesque game of gluttonous gobbling. This time it is centered around a junction of connected space stations, the Cake King who is the ruler of them all, and his daughter to be wed, Princess Bow. For whatever reason the king decides it's high time his daughter, who happens to be a pig, gets married. To find a suitable suitor he plans on hosting a series of challenges. Learning of his plans Princess Bow decides to enter the contest herself in disguise to keep from having her dreams of getting out, and exploring the universe to be dashed to bits. And thus it is through these disguises that she gains abilities that will help her better suction tennis balls like a Hoover vacuum cleaner as she attempts to collect them all in order to win the pearls that it takes to advance to the next part of the competition. As you will find out this is done by taking on clam challenges, winning medals for timed completion, and objective based goals bested. The competition along the way is varied, and the challenges challenging. You'll find Princess Bow facing simple ball collecting challenges, racing against the clock to collect balls, and even fighting for survival in challenges filled with bacon letting hazards that will keep Princess Bow from collecting what needs to be collected. Supposing you are able to help her through though she will come out on top as the victor, and not be made to marry her life away.

The Ninja Saviors: Return of the Warriors | An Updated Port From The Arcades To The PS4

Hailing from a time when local Arcades were still a thing, and co-op 4 player brawlers were the trend there existed Taito's, "The Ninja Saviors: Return of the Warriors". A game meant to be played in the company of friends on a weekend when school wasn't in session, or even during after school hours. Staying true to the Arcade experience of the late 80's that it was born from this port brings back in full the fight of three cybernetic assassins at the heart of the story as they face off against a nation's corrupt leader named Banglar, and his loyal regime. As a Ninja, a Kunoichi, and a Kamaichi the game tasks you, and your joining friends to battle the enemy as they come in from all sides, and in all kinds of forms. It's seven stages of challenging mob style gameplay, and one final fight with easy to understand mechanics that will allow you complete the entire set of operations, stylishly. 

Sunday, October 13, 2019

Indivisible | An RPG And Metroidvania Hybrid Of Colorful Proportions

From Lab Zero Games, the creators of Skullgirls, comes an RPG hybrid about a rambunctious teenage girl named Ajna who finds herself as a part of a haunting mystery that one day comes calling. Training under the tutelage of her father Indr, the village elder, she learns the ways of combat. All while wondering who her father really is, and why her mother died when she was younger. As fate would have it a ruler of a certain kingdom sends his lieutenant to destroy the disobedient population of the Ashwat village shortly after one of Ajna's training sessions. The very village where Ajna, and her father live. In his murderous rampage Dhar, the lieutenant sent to plunder, kills Ajna's father leaving her with a lot more unanswered questions, and a fight that she will thankfully not have to face alone. Utilizing a mysterious undiscovered power activated in the heat of battle Ajna captures certain people of interest including Dhar, and has them fighting on her side as she makes her way to face off against the man who had her father killed. It's with this interchangeable army of individuals, and assisting acquaintances that Ajna will be able to see her mission through to the end. That, and some abilities she gains along the way through her journey of discovery, and maturity.

Friday, October 4, 2019

Alliance Alive HD | An Upscaling Of An Amazing JRPG Adventure

Mirroring the evils of society, and the governing bodies of today's real world, 'Alliance Alive' brings to us a familiar plot premise told through classic RPG gameplay, and enhanced HD visuals. Complimented by added mechanics paying homage to RPGs of the past, and others that are somewhat new to the genre as well as specific to this experience. As the game opens up through visually enhanced cutscenes, textual art panel inclusive storytelling, and in-game character interactions we find a fantasy world plagued by the invasion of  Daemons, and divided realms born from a resulting barrier where beast folk enforce the laws without mercy. Leaving humans to be the last underground resistance to the oppressive darkness, and the rule thereof. In the midst of the darkened skies, and society's downfall there lies hope in the guise of a girl named Azura, her childhood friend Galil, her father Wyatt, and the guilds that will join in an alliance to find the blue skies of a thousand bygone years. It's a story of hope enduring, and the final fight for freedom. One we all can relate to.

Tuesday, September 24, 2019

Habroxia | An Entry Level Shmup For The PS4

If you've played earlier shmups like Gradius and Space Invaders you'll have a good clue as to how Habroxia plays, and what type of shoot 'em up it is. Even though it has it's own slightly different hybrid take on mechanics, and even features it's own unique visual design as well as it's own approach to gameplay the waves of enemies including how you approach them within the handful of modes made available will feel very familiar. Compared to other shmups, and bullet hell shooters Lillymo Games' creation is also a bit more tame, and entry level by design. Said design has it's ups, and downs to note. For example, it is somewhat too reliant upon the upgrade system that is it's base feature for progressing through the 15 stages of the main mode. Outside of that the alternate modes that you unlock such as Invasion, Rescue, and Shield Maiden at every five level completion will offer only slight replay value as well as a means to farm for credits which act as the game's in-game currency. Sadly, in all that it offers it does not include global leaderboards though. Thus making the chain combo scoring that is attached to the experience less than beneficial to those gamers looking to compare their feats of mastery with other worldly competitors.

Monday, September 23, 2019

Sudden Strike 4: Complete Collection | A Military RTS In All It's Entirety

Sudden Strike 4 is a real time strategy (RTS) game that focuses heavily on the various WWII campaigns. It includes eleven campaigns stretched across the core game, and bonus DLC including various axis & ally perspectives. Through voiced narration, historic video clips, and added textual facts the game takes the player through the war from different fronts as they command troops, and units to see the battle through as they would have seen it done, but with guided mission objectives, and rewards for completing the tasks at hand accounted for. You'll fight as the Germans, the Soviets, and the Allies among others as you use the doctrines of historical commanders, and tweak said skill based doctrines to your benefit. There are over 45 missions in total within the complete collection. The DLC campaigns included. Each with an obtainable 3 star rankings based on objective performance, and your ability to come out of the set battle victorious. Using user friendly commands tied to face buttons, shoulder buttons, thumbsticks, and the DPad you will be able to fast track combat as you point, and click troops, and units from point to point on the mini or main map. The troops, and units being like their real world counterparts in that they feature functions, and abilities that can be used to aid other troops and units as they make their way to areas of interest, and do as directed.

Thursday, September 19, 2019

Borderlands 3 | My Own Thoughts & Opinions

Beyond the drama, and past all the technical issues I am personally finding myself engrossed in the Borderlands 3 grind loop. This is coming from a gamer who has never fully completed Borderlands or Borderlands 2. For whatever reason the third installment has hooked me where the others failed to do so. Maybe it's the newly updated mechanics, the new characters, or the engaging plot filled quests and side quests that are more than just target hunts to participate in. For me everything in the game is enriched in some way. Through well thought dialogue, and humor that I actually laugh at I'm finding the entirety of the new Borderlands universe to be alive, and thriving. There's never a dull moment. Whether you are completing the campaign, farming for guns, or engaging with NPCs it all comes together in a complimentary fashion befitting of a Triple A label. In the company of friends or alone there is plenty of fun to be had, and it scales appropriately while rewarding accordingly. Depending on how much the drama surrounding development and corporate PR effects you though you'll either be willing to give it a chance, or not. Just know that there is an entire team of developers involved that may or may not have had the same ideas in dealing with things as the head of marketing did.

Wednesday, August 28, 2019

Injection π23 - No Name, No Number (PS4)

Do you miss that old school Silent Hill fix? That psychological horror that makes you question your sanity while delivering pulse pounding puzzle solving investigations involving pop-ins from the paranormal? Well, Abramelin's "Injection π23" might just fill that void of wanting. Might being the keyword. Taking inspiration from games like Silent Hill, and Slenderman this indie nightmare, in all of it's sensory overloading glory, drags the gamer kicking and screaming back down retro gaming's memory lane where a certain disturbed individual finds himself in a world filled with macabre mystery. While utilizing tools found in the various haunting landscapes, and finding clues among the gore plastered scenery you'll need to mind your health, stamina, and noise making as you unlock rooms, and locations that hide various key items meant to get you to the end of hellish world you find yourself in. A goal that will either free you from the madness therein, or make you realize the futility in your running of errands.

Tuesday, August 20, 2019

Doughlings: Invasion | A New Entry In A Series That Reinvents Retro Games

The Doughlings franchise by Hero Concept is a sort of series of games with it's own unique lore that utilizes retro gaming genres as it's core gameplay element. This particular installment of the Doughlings series, for example, features a tale of the Doughlings being invaded by space invaders who aim to conquer the residents of the Doughling world through a sneaky preemptive meteor strike. They basically send down a meteor of mass destruction down to the Doughling planet to obliterate all existence there, but Dr. Morpheus finds out the plan, and launches a counter offensive against the would be invaders. Packing heat in the form of a color gun, and utilizing various personas, or abilities gained from elixir allocation Morpheus must make a stand or risk the very existence of his own kind. A story which is nicely packaged in comic book panel form with a spoken voice-over inclusive introduction at the start.

Tuesday, August 13, 2019

Vasara Collection | A Classic Shmup Revival With A New Mode Of Play

For the first time on console. You don't often see such a claim when it comes to video games. Even when it's shmups from Asia. That being said QUBytes did indeed bring to us the "Vasara Collection" in all it's wonderful glory for the first time on consoles, and modern consoles at that. Included in the collection are the two older game ports titled, "Vasara" and "Vasara 2" from the respective series developed by Visco as well as "Vasara Timeless" which seems to be a more modern version of those older releases with it's own unique mechanics for an up to four player local co-op session. All in all it's a three for the price of one kind of deal which may or may not be worth it to you depending on what kind of game genres you like ...

Most of you reading this are probably wondering what theme this particular shoot 'em up series contains at this point, and if you guessed samurai you'd be close. The two main games take some of the real life feudal Japanese history/lore, and put a sort of fantasy anime twist on it all. As one of a handful of various fully named male, and female protagonists sporting different period attire according to profession (Ninja, Samurai, Rogue, Shogun, Monk), and piloting a variety of different mechanized ships you go into battle against the forces involved in the fall of Osaka Castle of 1600 as well as against Oda Nobunga, and his army of loyal generals. At your disposal on your journey to rid the world of the nefarious opposition is a blocking melee attack, and rapid fire shot of varying types according to ship/character as well as the usual bullet hell clearing bombs. Utilizing your tools of destruction you must clear out enemies large, and small in order to face off against the main enemies that lie in wait within the six stage playthrough. Whether it be soldiers, sub-boss generals, or boss type generals piloting enemy craft. With each defeated enemy leaving in their wake a banner that adds to an end score tally along with other tallied loot found hidden away you could find yourself on at the top of the games' global leaderboards, and in the footnotes of feudal fantasy history if you can prove yourself worthy enough to capitalize on such point earned fame and fortune.

Tuesday, July 30, 2019

Age of Wonders: Planetfall | Political Propaganda?

Politics. Everyone claims to hate it unless it's preaching their side of the debate. I, personally hate politics of any kind being pushed in a one sided manner in my paid for entertainment. I feel that shit should be kept out of entertainment, especially video games and films that can influence youth in such a manipulative manner by not giving the full scope of the argument, or both sides from a neutral standpoint. It is this very thing that brings me to typing up what could be considered by some to be a click bait article. I assure it is not though as Paradox Interactive, and their game "Age of Wonders: Planetfall" exhibits what seems to be a deliberately divisive narrative that is often spun within the realm of politics, and now within various forms of entertainment. That narrative being the demonizing of white men, in this particular case. In the teaser trailer we see an army of space soldiers led by a cliche white male captain. We see the captain and his army land on an uncharted planet, and we see two indigenous tribes come forth to confront the white man, and his army of white clad space soldiers. The fact that the indigenous humans are seemingly African in race further points to an underlying narrative that encompasses the hate of white men, and their past real world conquering of native populations. The aliens of the game seemingly representing the same agenda, but to a different degree. Perhaps inline with the real world illegal immigration situation. Whatever the case may be it is easy to see there is purpose behind the character design in this game.

Sunday, July 28, 2019

Mortal Kombat 11 | Flawless Failure! Greedality!

Fighting game developers throughout the years have tried desperately to find a place among the gaming community for their games to thrive. We've seen the genre start off in a humble manner, and with basic functionality evolving into a more complicated spectacle of flash, and deeply involved mechanics. From there we've also seen the push for online competition, and casual play as well. We've seen the domination of Japanese fighters, and the rise of a select few American borne creations as well as the fall of both. What we haven't seen though is anyone in the business perfect the formula, and release a fighter that not only offers a tournament worthy challenge, but also proper value for what the consumer pays. It seems more, and more often that studios take away features that were once commonplace in a fighting game, and freely so, replacing them with blatant monetization schemes that take advantage of the community's goodwill. Fastforward to the here, and now and we find Netherrealm Studios releasing one of the most undeserving fighting games in all of fighting game history. A culmination of grind, and greed made manifest in an experience that does not take itself seriously enough.

Friday, July 26, 2019

Kill la Kill the Game: IF (PS4)

I'm going to do something I usually don't do. I'm going to suggest that if you are on the fence about buying this game to download the demo, and play it first before reading my review. Afterwards return here to find out what I think about the game, and what features the game has to offer ...

Monday, June 17, 2019

Super Neptunia RPG (PS4/NS)

IFI never strays away from tackling important topics of discussion involving the gaming industry, and the gaming community. They always find ways to integrate their cute assortment of Gameindustri Goddesses in standalone stories meant to not only give the gamer something fun to play, but also to provide something to reflect upon in a more serious manner. In this particular RPG retro tribute, which happens to be a joint effort between Compile Heart and Artisan Studios, we find one such tale unfolding in somewhat real time via gamer progress as Neptune, and the gang get caught up in yet another round of mischief and mayhem. Neptune, the series protagonist, returns as the series protagonist once again in what could best be described as an amnesiac's return to the past of gaming itself.

Taking design elements from "Final Fantasy 7", and even "The Legend of Zelda II" the developer uses Nep-Nep and company as a means to bring light to a situation regarding the past Gamindustri's cartridge based retro monopoly, and their unwillingness to change formula for something more risky, innovative, and potentially more rewarding. For the future of the industry. On one side of the fight are the bad guys, and gals including Filyn and the Bombyx gang. A group not unlike Shinra of FF7. On the opposite, and good side lies Chrome along with other joining allies of a common interest. Bombyx, much like the Shinra Corp of FF7, tries to keep the population of Lastation feeding the greed monster that is cartridge/retro gaming. Damaging the industry as a whole a lot like the Mako Reactor in FF7 with the perpetual game creation to sales cycle as it's metaphorical energy source. In order to make ends meet financially these businesses, and homeowners (or game devs, if you will) are forced to pay a tax in the form of a cartridge based game. If the game succeeds in making Bombyx money, and gains favorable reviews for the experience provided the creators get to continue living as they have, a life of luxury. If not they are kicked to the curb, quite literally. It's no doubt a metaphor for the dirty developer, and corporate dealings that go on in the real world. That, and how it ties-in with the gaming communities fixation with gaming's past, and the industry's greedy intent in going forward in regards to said demands.

Thursday, June 13, 2019

Verlet Swing (PS4)

Verlet Swing. What exactly is a Verlet Swing? To understand this you need to know what Verlet Integration is, and in laymen's terms that is Newton's equations for motion. It is used for calculating trajectory in regards to particles in various types of simulations including that of the molecular, and computer graphics kind. I think it's safe to assume that this is the foundation on which Flamebait Games based their own trajectory focused swinging simulator. It's like they took Spider-man's web slinging antics, threw in a timer, and end objective to reach amid many obstacles and paths as well as an added a sort of 80's art flair. Something like you'd see on the old Trapper Keeper notebooks, and portfolio folders from back in the day. Keeping the mechanics simple, and the challenge progressively challenging the developer does good to create something unique among the speed run gaming greats.

Wednesday, June 5, 2019

Guilty Gear (NS)

Though I've played, and owned most of the other Guilty Gear games I've never, before now, played the original release. I knew it was released on the original PlayStation console, and that the series never really caught on big until later on. Having the chance to experience It though I've gained a new appreciation for the advancements in tech the newer series releases made in the way of in-game mechanics. Though the original Guilty Gear does harbor at least some hints of the series direction taken by Arc System Works in the way of design it is not the perfected fighter that is Revelator/2, or Xrd SIGN. It has it's flaws, and a unique, but never again used Chaos Gauge that was kind of abusive. In the right hands, and with the right character the gauge could be filled multiple times quickly, and the action mechanics used in rapid succession without much pause. There's that, and the Insta-Kills that can be done in the first round ending all rounds thereafter. Before I get too far ahead of myself though I will say that for the asking price of $9.99 it's not a bad deal, regardless. Gameplay maintains a smooth experience across a couple modes of play, and one that offers a bit of an origin story for those looking to see where it all began. With 10 classic characters, and the presence of one that was never seen in such a way again it is truly something to behold, especially for fans of the series and the studio.

Tuesday, June 4, 2019

Hellmut: The Badass From Hell (NS)

Badassery. It comes in many forms. From heroes doing heroic things to kung fu masters beating the ever-loving daylights out of gangs of misguided miscreants, and more you'll find that there are many different reasons as to why someone would be considered a badass. In the case of this here twin-stick shooter and rogue-like dungeon crawler known as "Hellmut: The Badass From Hell" though said badassery comes in the form of something rather unexpected. In the short-lived story tease we find a mad scientist looking for immortality. Unfortunately for him he creates a DOOM portal situation opening up the gates of hell, and letting loose into the world the devil and his demonic minions. It results in the scientist being blasted into nothing but the remnants of a Sub-Zero Mortal Kombat fatality ... head, spinal cord, and all that jazz ... and has him resurrected as such by a playful DnD style watcher God who decides to toy with his newly found play thing. This old God known as Ka-Ra basically reanimates the mad doctor's remains, and gifts him the ability to shoot projectiles like a shmup spaceship. That, and the ability to mutate into a select variety of hellish minions with their own unique active, and passive abilities. With these newly gifted powers the mad antagonist must face the demons he's let loose, and survive long enough to fight the devil himself.