Showing posts with label Valhalla Knights 3. Show all posts
Showing posts with label Valhalla Knights 3. Show all posts

Wednesday, October 23, 2013

Valhalla Knights 3 (PS VITA)

XSEED has produced some damn good games in their time. I for one thoroughly enjoyed my playthrough of "Killer is Dead" earlier this year. Seeing as that game held my interest throughout it's entirety I expected great things from "Valhalla Knights 3". Jumping into a game series three games in often times does not help one to understand the plot well enough though, but after viewing the trailers I figured I'd give it a shot anyways. I remember finding the perverted touch screen mini-games shown in the trailers to be an interesting point, but what really held my attention was the fact that this was a JRPG with online modes of play. Whenever I see, or hear the word "online" in an RPG of any kind I get excited. After several rounds of email inquiries I finally got my hands on "Valhalla Knights 3", and after spending about a week's worth of time playing it I think I understand why the PR was reluctant to hand over a review code.

Tuesday, September 10, 2013

Blog Update (Sept. 10, 2013) - "PR BS & Blog Progress"

What's up Inferno readers?

I've been quite the busy journalist as of late. I've been dealing with PR who want to see me fail, and other PR who are more than willing to work with me. It's just the way things go in the journalism biz. I'm glad I had the balls to email Kristiana Suess of EA a link to my article "Let's Talk - "Proper PR Etiquette" though. While it may not have helped EA's, or FortySeven's opinion of me it's something I feel they needed to read.

Too many PR agencies, and game developers have poor opinions of us journalists, and think that our jobs pale in comparison to theirs. The fact is that their job which they get paid handsomely for only requires the copying, pasting, and sending of emails along with some phone calls. In the end it is a paying job, and if done correctly it will not only help us journalists help the PRs succeed, but will also help all of us keep the gaming companies we are trying to support afloat in these uncertain economic times.