Showing posts with label XBOX 360 Review. Show all posts
Showing posts with label XBOX 360 Review. Show all posts

Thursday, March 28, 2013

Ultimate Dodgeball (XBLIG)

K-Dog Games returns to the indie forefront with one heck of an interesting sports title. Not only is Ultimate Dodgeball a fun, and engaging gaming experience, but people are actually still playing this game online. It's a rarity to find online indies that are still being played weeks after their initial release. A year, or two ago I actually reviewed one of K-Dog Games' sports title that dealt with hacky sack. Just as I found that title to be fun this game also beams with such quality. It features a nice selection of multiplayer oriented gameplay modes, and options to choose from which is always a plus. If you like to play alone then fret not though as Ultimate Dodgeball offers AI oriented matches as well. When I tell you that this game offers more bang for your buck I'm most definitely not lying.

Monday, March 25, 2013

Giana Sisters: Twisted Dreams (XBLA)

Believe it, or not this isn't the first time that "Giana Sisters" has made it's debut as a video game. Before Giana Sisters: Twisted Dreams was a reality there was a Nintendo DS game that sported a similar title. This game was none other than "Giana Sisters DS". This original title seemed to borrow inspiration from the Super Mario Bros. franchise, and featured some level designs/details that were very similar to those sorts of games. Even the art that accompanied the game seem to further reflect the developer's uncanny tribute based game design. Luckily for us though Black Forest Games picked up the title, re-imagined the gameplay, and made "Giana Sisters: Twisted Dreams" a more original experience. Sure it still had the slight super Mario Bros. tribute content from time to time, but it wasn't as "in your face" as it was before. With new gameplay mechanics, and greatly enhanced visuals 'Black Forest Games' has set out to impress it's audience with possibly one of the best platformers released this year.

Wednesday, March 20, 2013

Alien Spidy (XBLA): "An Intergalactic Web Swinger"

Alien Spidy is a simple yet complex arcade platformer. It utilizes simple controls, and challenging gameplay to entertain the player. At the heart of the game is a brief story that is brought to life through a cinematic 3D intro. This visually interesting tale of space exploration, and a lost love ultimately begins with a line of dialogue that all science fiction fans will recognize. This line of course is none other than the one that starts off every "Star Wars" movie (In a galaxy far, far away ...). Within the 3D spectacle that is the intro the gamer will catch a glimpse of the game's protagonist, 'Spidy' as he waves goodbye to his female companion who is headed to planet Earth. After monitoring her progress for a short while (via an intergalactic control panel) he finds that his female friend has crash landed on the intended destination. In a panic Spidy hops aboard a spaceship, and zooms out into space after her. With a quick, and humorous nod towards the camera Spidy shuttles off towards Earth in hopes of rescuing his lost loved one. This my friends is where the story ends, and the game begins.

Monday, March 4, 2013

Phantom Breaker: Battlegrounds (XBLA) "A Retro Beat 'em Up With Fighting Game Mechanics"

Around 2010 it was announced that video game publisher 5pb, and game developer 7sixty were going to release a 2D fighting game that included characters from various anime, and manga series. Among the included anime, and manga were the popular titles "Steins;Gate", and "Chaos;Head". This extensive fighter was supposedly going to introduce new fighting game mechanics, and was ultimately slated for a release here in the states. Unfortunately due to some issues the developer, and publisher of the game never released it to the US public. Sadly it ended up being a Japan only release.

After 2011, and 2012 passed rumors emerged through various video game related sites that a "Phantom Breaker" spin-off title was scheduled for release on the Xbox 360. It turns out that these rumors were indeed fact, and that a new "Phantom Breaker" was actually on it's way to the US marketplace. Through some research I found out, as most of you likely did that the new "Phantom Breaker", titled "Phantom Breaker: Battlegrounds" wasn't going to be the fighter that many of us had hoped for. Instead the new game was going to be a retro styled beat 'em up with fighting game mechanics. The idea sounded off-the-wall to me, but after getting my hands on a review copy I found out otherwise. The game was solid in every aspect, and offered a truly fun experience, the likes of which I haven't seen in a very long time. The new publisher Mages, and developer Division2 have produced a digital product that was definitely worth having regardless of the fact that it isn't the initially scheduled fighting game release.

Thursday, February 28, 2013

H.i.v.e. (XBLIG): "A Visually Pleasing Strategic Board Game"

When I first got the request from Sean Colombo of "BlueLine Game Studios" I was honestly skeptical. I've seen board games come, and go on the XBLIG marketplace. I have even reviewed one or two of them here. For the most part the board game based indies you'll find are neat in their own respect, but these newer generations of gamers love the more ultra-violent, and action packed games offered today. It's a sad truth that becomes more evident with time. As I first got into the game via the solo aspect (2 Player Pass and Play) of "H.i.v.e." I thought, "Dude, what have I gotten myself into!?". Thankfully Sean Colombo (The Developer) was willing to play some online matches with me. After spending a little over 30 minutes playing five matches with him my thoughts turned from dread, to excitement. The game was both fun, and engaging. It's not often that you'll find an indie board game this fun. Hopefully through my following review I will be able to properly relay what this game is all about.

Monday, February 18, 2013

Serious Sam Double D XXL (XBLA): "A Content Packed Indie With An XBLA Facade"

In 2011, prior to the release of "Serious Sam 3: BFE" it was announced through various media outlets that Croteam was partnering up with some indie developers on a promotional project. This project included three Serious Sam spin-offs from three different indie game developers. One of the developers would be releasing a Serious Sam title as a "runner" type of game for mobile devices. It would be called "Serious Sam: Kamikaze Attack!". Another game that was scheduled for release was a turn based Serious Sam RPG titled, "Serious Sam: The Random Encounter". As of now I do not know whether, or not either of these games ever seen the light of day. One thing is for certain though, "Serious Sam 3: BFE" was released before the indie spin-offs were. The third, and final indie spin-off I'm here to review today will be released on the 20th of this month. It's a 2D sides-crolling platformer by the ever popular XBLIG developer, "Mommy's Best Games", and "Devolver Digital". The game is not entirely unique though since it was previously released as a STEAM title. With that being said though, "Mommy's Best Games" did go out of their way to add some additional content for the gamers.

Friday, February 15, 2013

Undead Empire: Hellfire (XBLIG): "Sequel to Big Rook Game's Apocalyptic Horror-Survival Shmup!!!"

During my time as an XBLIG journalist I've played a handful of noteworthy top-down zombie shmups (shoot'em ups). Whether it was "Claustrophobia", "Block Zombies", or "Attack of the Zombie Horde" each game stood alone as a somewhat unique experience that entertained me for quite some time after my initial review. Big Rook Game's latest sequel, "Undead Empire: Hellfire" also provided such fun induced playthroughs as the previously mentioned games did. While I have never played the original title I was definitely glad to see that the developer included recap of the last game's plot during the intro sequence. It helped me to understand what exactly it was that my chosen character was fighting for. In this particular series it turns out that the zombie apocalypse was started by a mad scientist whose plan was thwarted by 6 unique individuals who were trying desperately to save mankind from the threat. As you can imagine the story did not end with the first game. The fight began anew as the reality of six heroes situation presented itself in a very unlikely manner.

Thursday, February 7, 2013

Special Forces: Team X (XBLA): "An Impressive Mashup Of Various Shooter Genres"

Atari, and Zombie Studios have worked together to bring us what could be best described as a third person cover based shooter. The game itself seems to borrow what's great from other popular shooter titles, and make a unique experience with the well known game mechanics. There's definitely a hint of games like "Borderlands", "Call of Duty", and even a tiny fraction of "HALO" thrown into the mix. If I had to compare it to any shooter series though it would definitely be more like that of the "Gears of War" series. The cover-to-cover combat is definitely the game's more prominent feature, and focal point. While the game definitely borrows some ideas it still stands alone as a unique gaming experience.

Tuesday, February 5, 2013

Arcadecraft (XBLIG): "Run Your Own Virtual Arcade!!!"

As a youngster I often took advantage of family trips to Kmart, the movie theater, and the local mall. These were the only arcade sources that were available in my area unfortunately. The good thing was that these sources kept some impressive up-to-date arcade cabinets in stock for shoppers to enjoy. I was able play games like Street Fighter Alpha, Tekken 5 & 6, Soul Calibur, Killer Instinct, and even Samurai Showdown III: Blades of Blood. I ended up spending a sh*t ton of quarters whenever I got the chance to do so. It was a public outlet that allowed me to compete against other gamers I never knew of. Keep in mind this was long before online gaming ever came into play. Looking back those were definitely some of my greatest gaming days. I guess my point in reminiscing is that Arcade venues are becoming a thing of the past. These days you only hear about the stories from gamers who actually lived their lives playing at the arcades. Thanks to 'FireBase Ind.' though we now have a cool little indie game that breathes life into the arcade legends of old. While it may not mirror the experience it offers the gamer a peek into what it was like to run such a business. In essence it's an homage to an almost extinct genre of gaming.

Friday, February 1, 2013

Skulls of the Shogun (XBLA): "The Arcade Game That Could Have Been An Indie"

You guys have heard me complain about PRs in the past, and having to deal with them, so I will not got into a rant about dealing with 17Bit. I will however say that thanks to my good friend WOLFZKRIEGER I was able to gain a code for this latest XBLA title. 17Bit totally ignored me, so they will not be getting any credit from me. If it weren't for my friend you would not be reading this following review from me. As such my thanks goes out to my friend WOLFZKRIEGER for being so generous. I hope that one day I can share a code with him as well. With all of that aside let us delve deep into the world of the interesting XBLA strategy hybrid that is "Skulls of the Shogun"!

Monday, January 28, 2013

Exploding Imp (XBLIG): "Wytchlight's Devilish Indie Platformer"

For those of you just now tuning into my blog you may want to go back, and read my post on Wytchlight's first XBLIG title "Lemmy the Lizard vs The Mecha Eggs". While it has absolutely nothing to do with this latest game release it still reflects what Wytchlight (the developer) is all about. In this latest XBLIG title from Wytchlight we are blessed with yet another very interesting platforming protagonist. The lead character this time around happens to be a devilish little imp named "Guff". For some reason, or another Guff is hellbent on the demise of the fairies, and their land. He aims to destroy all the magical plant life, and turn the mystical land into literal hell via plant destruction. All that stands in his way are the fairies themselves, and other creatures such as gnomes who are willing to lend a helping hand to stop Guff in his tracks. Luckily for Guff he is not without means of offensive combat though. At his disposal is a volatile passing of gas, and the ability to claw, and kick his adversaries into a colorful pile of skeletal remains. You'll find that the fairy flowers scattered throughout the land of the faeries are the source of Guff's gassy attacks. Reaping such plant life will benefit Guff greatly in his mission to rid the world of the pansy critters (otherwise known as faeries), and turn there pretty little world into one hell of a nightmare.

Tuesday, January 15, 2013

Platformer From Hell (XBLIG): "A Man & His Epic Journey For a Pastrami Sandwich"

If you've followed some of my previous indie platformer reviews you'll know that I'm not a fan of the "Impossible" sub-genre. I find myself agitated enough by the online tomfoolery I encounter on a daily basis that tackling such a game would only irritate me further. Regardless of my stance on such games I still like to give XBLIG titles a proper chance, if they are original enough. I think Hoosier Games' latest "impossible" platformer, "Platformer From Hell" is probably the most original one I've seen thus far. The plot, or background story is so off-the-wall that it pulls you in, and makes you want to try over and over to complete it. Thinking back on my brief playthrough, I never really got angry. I think the unique visual design, and overall look intrigued me enough to do my best. Without going on too much further though let us get into the core of this review ...

Saturday, December 15, 2012

Black Knight Sword (XBLA): "SUDA 51's Masterful Fairy Tale"

When it comes to vivid, and disturbing video games no one quite does it like SUDA 51. In the past this master of the macabre has given us such titles as the strange yet intriguing "Shadows of the Damned". I never in my life fathomed that this game developer would contribute to the XBLA library though. The fact that he did proves that he is out to impress the world with his talents, and in my honest opinion I think "Black Knight Sword" does exactly that. I spent hours sitting in front of the television mesmerized by the oddities, and WTF!? moments that populated the screen. Looking back I think I will definitely have a difficult time putting into words what I witnessed during my playthrough, but I will give it my best shot.

Wednesday, December 12, 2012

Pinball FX2 (XBLA): "Zen Classics"

In the early next-gen days of gaming, before I even thought of doing gaming reviews, I was a serious PS3 gamer. Among my collection of PSN game titles there was a pinball game you may have heard of before. This pinball game was none other than "Zen Pinball". It was basically the same thing as "Pinball FX2", but unlike 'Pinball FX2' though 'Zen Pinball' came with it's own unique starter set. There were four tables included that each presented to the gamer an entirely unique pinball gaming experience. The tables included in the set were "El Dorado", "Shaman", "V12", and "Tesla". As Zen Studios would have it these four challenging tables were kept from the Xbox 360 version of the game for a while. It wasn't until recently that the pinball wizards of 'Zen Studios' decided to grant us Xbox 360 owners access to these early tables. In the end Zen Studios not only revived them for us, but also remastered them with amazingly enhanced graphics, and sounds. Today my friends I bring to you my breakdown of what each table has to offer the player as well as some basic stategies to achieve that highest score. Without further adieu, "Let the games begin!" ....

Saturday, December 1, 2012

Aeternum (XBLIG): "A Challenging Yet Impressive Anime Shmup"

Recently I talked/chatted with indie game developer Brook Bishop (WastedBrilliance) about doing a video review on his latest XBLIG title, "Aeternum". He gladly agreed to my proposal, but before I could even think about doing it my PC monitor overheated, and left me with a dilemma. Thankfully I was able to get the monitor working well enough to upload, and post my video review though. In the following gameplay video I will go over all the modes, and options that the game has to offer. I'll also demonstrate each mode, but only to a certain extent as the game proved too challenging for my shmup (shoot'em up) skill level. Along with these technical aspects of the game I'll also provide my opinions on how good, or not-so-good the game is. I believe a gamer should know how well a game performs before they invest their hard earned money in it. I hope you enjoy the video review, and that it provides enough insight to help you decide on whether, or not to purchase it. Please keep in mind that my commentary is a little random since I do not do video reviews too often. Thanks for stopping by!

Wednesday, November 28, 2012

Racedrome City (XBLIG): "Quality Online & Offline Racing FTW!!!"

In the XBLIG marketplace you'll find many aspiring game developers as well as some game developers that produce near XBLA content. Rendercode Games just so happens to be one of the better developers who are known for consistently good game releases. In the past I've reviewed a variety of sports, and racing related games that were developed by them, and enjoyed each playthrough equally. I was always impressed by the rendering, and the overall professional look/feel of the games. In their latest release, Racedrome City the developer continues their trend of quality with possibly one of the best racing games to grace the XBLIG marketplace. With new features, and next-gen graphics this affordable racer might just be what you've been looking for ...

Tuesday, November 27, 2012

STRACO Episode 1 (XBLIG): "A Retro Tower Defense Game With Shmup Action"

It has become quite obvious to me over the past few years that the newer generations of video games are only bringing with them more problems. Things like annoying online gameplay, and poor presentation overshadow the possibility of any fun to be had. As a result I often find myself thinking about the times when games were actually fun, and worthwhile. Those days of course are long gone, but thanks to some classic XBLIG game developers they are not entirely lost. NVO (Not Very Original) for example has taken their time to develop a well balanced tower defense game that harkens back to the days when games were actually fun, and challenging. This game I speak of is none other than STRACO Episode 1.

Saturday, November 24, 2012

Three Dead Zed (XBLIG): "Possibly the Most Unique Zombie Game This Year!!!"

Gentleman Squid Studio has created an amazing one of a kind zombie platformer that is both next-gen in quality, and old school at the same time. It's not often that I've seen a 2D platforming game that features zombies as the main protagonists along with puzzle solving themes all in the same package. Somehow the developer managed to create this game in exactly that way though. In the end I think the things that really drew me to this XBLIG title were the art style, and the fact that it was a platformer. I absolutely love platformers, and have been a fan of them since the days of the NES. Seeing 'Three Dead Zed' in the youtube trailer a month earlier really made me smile. It was filled with blood, and gore which made me more than excited about getting my hands on it. When I was contacted by 'Gentlemen Squids Studios' I played it cool, but I was honestly like a kid tearing into a really cool Christmas present.

Friday, November 23, 2012

Pinball FX2/Marvel Pinball: "Civil War"

In 2006 there began an epic Marvel mini-series that was unlike anything the fans of the longstanding comic book franchise had ever seen. This series was none other than Marvel's "Civil War". The event lasted through seven epic drama filled issues that involved many of Marvels best known superheroes, and supervillains. Standing their ground at the core of the conflict was Iron Man, and Captain America. The two popular Marvel superheroes found themselves on opposing sides of a newly proposed "Super Hero Registration Act (SHRA)" which was created after a deadly clash that resulted in the loss of many innocent lives. On one hand Iron Man was all for the proposed act, and on the other hand Captain America was very much against it. What spawned from this massive civil unrest was several instances of bloodshed, and the division of the Marvel Universe as we (the readers) had come to realize it.

Wednesday, November 21, 2012

Trailer Park King 3DD (XBLIG): "Zombies, Aliens & Porn!!! Oh My!!!"

In a true sequel fashion Freelance Games, the developers behind the XBLIG hit "Trailer Park King" series starts this newest chapter of King's adventure off with a brief flashback detailing what went on in the previous episode. When we last left King he was in the midst of a dilemma concerning Truck's "condition". The entire trailer park had deemed Truck as a zombie since he hadn't been acting like himself, and were insistent about finding out the truth. With the aid of his interesting lady friends (and a couple of redneck men) King has made it his priority to find out whether, or not Truck is really a zombie. Using Skinny's guide to zombies King sets out to free his nemesis from the hamster ball cage he is currently imprisoned in, so that he can regain access to his precious porn. Will we ever get to see the porn on King's tv? Will Truck be cleared of his inhuman label? What about the aliens? It's all up to you to find out. Be wary though as all is not as it seems in the good old trailer park ...