Thursday, May 29, 2014

Monster Monpiece: "Network Mode Explained" (PS VITA)

Due to the severe length of my main review I opted to leave out a detailed description of Monster Monpiece's "Network" mode. Being the thorough journalist that I am I felt bad in doing so though. As such I'm going to take the time in this follow-up article to explain what the "Network" mode entails, and how battles actually function online (Wifi 3G). Keep in mind I will not be able to go over the local Ad Hoc multiplayer though as I have no friends, or family who own the game. Once again I do apologize for the lack of this info earlier on, and hope you can forgive me for not giving you all of the details the first time around.

Monster Monpiece (PS Vita)

Idea Factory, and Compile Heart team up to bring us lucky US citizens a mature, and unique card battle experience like no other. This game that bares the namesake, "Monster Monpiece" deals with the judgment of mankind which was dished out in two punishment phases via earth penetrating pillars known as the "Hammer of God". In the first punishment phase God unleashed monsters upon Yafanir to kill off the human race entirely for their continuous misdeeds, and in the second phase of punishment the monsters who were sent to do God's bidding in the first place were ultimately trapped inside some of the human's bodies forcing them to live at less that full power, because of their disobedience.

The story contained within the game's main campaign also takes in account the coexistence of the two races who were once mutual enemies. It addresses the joining forces of the monster race now known as "Monster Girls", and the remaining humans who try to withstand God's wrath while finding a peaceful understanding. In order to once again make merry with the man upstairs the gifted human students join forces with Monster Girls of different academies to right the wrongs which their races have committed via a special card battle system. In teams of two these human girls, and their monster girl partners battle against the "Lost (Evil Monster Girls)" on a 7x3 grid with HQ (Headquarters) on either side. It is in this virtual battlefield where victory means everything, and failure is not an option.

Tuesday, May 27, 2014

GameStop PowerUp Rewards - "Mystery Grab Bag May 2014"

For those of you GameStop patrons who still shop at the store, and still redeem your PowerUp Rewards points for prizes I have a little sneak peek just for you. During my latest amassing of rewards points I chose to get the "Mystery Grab Bag" prize for May 2014. I've seen the Mystery Grab Bag offered for quite some time now, and have been dying to see what such a prize entails. I was curious as to if the prize cost would be equal to the prize point value of what was contained inside, or if it would be a much better deal. I'm sure some of you were wondering the same thing, so without further adieu let us get into what May's Mystery Grab Bag has gifted me ...

Saturday, May 24, 2014

Street Fighter's Impact On Me As A Gamer

Growing up in a household where entertainment based violence was greatly frowned upon, and where the christian ways were constantly being forced upon me caused me to miss out on many of the late 80's, and 90's more mature game releases (Including "TEEN" rated games). Sure I got to play plenty of superhero oriented games, and sure I even got to play games like the first "Double Dragon" on the NES, but I always found myself envying those kids whose parents didn't mind them playing games that were violent in nature. It wasn't until my 16th birthday, in the era of the Sega Genesis that I was finally able to convince my mother to buy me my first ever fighting game. That game of course was "Street Fighter II: Championship Ed.". It took some serious begging, and pleading, but I eventually got my point across, and scored the game for my birthday.