Wednesday, October 7, 2015

Onigiri (PS4)

Today I took the time to try out CyberStep's free-to-play Japanese/Anime MMORPG "Onigiri", and was pleasantly surprised at what I found when I dedicated some time in figuring it out. Beyond the initial setup that required an email and password, and further beyond the Tecmo Koei inspired character customization menu I entered perhaps one of the more oddly beautiful gaming experiences I've had the privilege of playing this year. While the graphics do look like something ripped straight from the PS2 era, and are outdated for being on a console like the PS4 the world in which you play, and the mythological creatures you encounter in battle more than make up for the more poorly applied design elements. It truly is a Japanese inspired role-playing experience in every way imaginable. Even the soundtrack screams "Japan!". As a matter of fact a couple of Japan's own flagship games, and gaming series come to mind when I think of "Onigiri". Digging deep beyond the facade, and into the skeletal structure of the game that is, "Onigiri" I find that it reminds me a lot of the quest oriented N64 "The Legend of Zelda" games as well as the hack 'n slash centric "Toukiden: Kiwami" games that were recently released on the PS Vita, and PS4 consoles. Unfortunately everything that makes this free-to-play experience a gem could fall short of impressing the American audience it's aiming to captivate for the simple fact that it's not explained nearly well enough.

Tuesday, October 6, 2015

Weekly Update - Oct. 6, 2015

This morning I spent some quality time with friends playing through Destiny's weekly Nightfall, and uncovering a secret that's tied to god knows what in the Daily strike? Afterwards I did my morning routine of tidying up the place, getting a bite to eat for breakfast, and spending some time on Twitter chatting it up with my other friends. To me it's time well spent even if I'm not currently obligated to deliver a review. Speaking of game reviews I have been seeking out possible review prospects, but due to the availability issues, and my limitations with PR I'm finding it difficult to gain anything. I did, however go out to Gamestop last night, and pre-ordered "Dragon's Quest Heroes" for the PS4 which I'd be glad to review if anyone wishes to know more about it. In the meantime I'll be gaming for myself, and doing a couple of dvd reviews for my "Adult" blog readers. I do realize I need to post something of significance soon on this blog though, or risk forfeiting some of my loyal followers. Just keep in mind I am reaching out for review material, and that I'm still trying to keep this blog afloat.

Saturday, October 3, 2015

Weekend Blog Log (Oct. 3, 2015)

It is Saturday, or rather late into Saturday of October the 3rd. I've mostly sat on my ass today tweeting to friends on Twitter via the old PC, and have spent a lot of the extra time off playing Destiny. Despite my lingering complaints about the game it is one those gaming experiences that has kept my undivided attention. I think most of that can be attributed to my friends' love for the game, and my return love for gaming with said friends. I have to admit that I do value what little time I have with my friends each evening in Destiny. It's a friendly conversational opportunity that I'm not afforded very often outside of social media text chat. Though my contribution to said conversations consists of mostly out of place exclamations, singing, and a lot of "dude" talk I still get to speak my piece about gaming, which I enjoy greatly. The one-on-one sessions with my friend 'Trouble' always gives me the opportunity to open up even more about my day, hobbies, and gaming passions. In return I also listen to her about her day, and her thoughts on things. It's a friendship that I couldn't do without, and one that I'm truly thankful for.

Wednesday, September 30, 2015

Tony Hawk's Pro Skater 5 (PS4)

Growing up as a gamer among my brothers I had the privilege to share my time playing some of today's retro classics in good company. One of the most memorable gaming moments that I can think of in regards to those times, and those classics includes me playing "Tony Hawk's Pro Skater 2" on the PSOne with my brothers back at the old homestead. We always challenged each others' high scores, and even spent time laughing as the characters wiped out on the pavement of various environments in an over-the-top fashion. Things like the absurd gravity effects which caused characters to drift forever upward made for some truly laughable moments. I also loved unlocking the secret characters which always seemed to make the experience even more enjoyable. Being able to play as different versions of Spider-man was awesome as was the other unnatural characters which became a part of the Tony Hawk's lore over the years. The series was definitely epic in every way imaginable back in the day, and as time progressed with new releases the franchise always seemed to stay close to the roots only deviating from said set path to innovate a little. Everything about the series from the arcade style skateboarding features to the secret characters, and unlockables as well as the easy to learn mechanics always kept true to the classic Tony Hawk's pro skateboarding video game formula.

Past all that, and onto the recent release of "Tony Hawk's Pro Skater 5" though I have found that while the game has attempted to stay true to it's core standards it deviates somewhat, and sometimes fails at being the more fantastical, and rock solid skateboarding adventure that it once was. Instead of adventurous treks through larger than life skate parks for that high score we have a series of environments that are more true-to-life in size, and centered mostly around a socially interactive experience much like a true skate park would be. Things like online competitive modes, and a new "Create-A-Park" map editor will have you experiencing the game with people from across the globe in a variety of different ways as you show of your virtual skateboarding skills. Even the offline single player which has you gaming by your lonesome offers up social standings in a sort of leaderboard fashion that keeps track of your performance progress, and feats in the limited selection of levels that are made available to you. I think this time Activision really went for that true-to-life skate park appeal, and only added certain arcade style gaming nods into the mix as more of an afterthought. Those missions that have you completing gap lists, and collecting items as well as spelling words are more or less a way to unlock the customization extras which are tied to the game's new skateboarder leveling system. As such the main focus is more about impressing people with your skills, and less about the single player campaign shenanigans.

Friday, September 25, 2015

Gaming Journalism - The Inside Scoop

I've been in the gaming journalism biz a little over four years now. Closer to five, or six if you count my work with other official websites. I've poured countless hours, days, months, and even years of my own personal time into ensuring that I have a place among the more well respected gaming journalists. As a one man reviewing army I think I've pulled off some impressive numbers in my time. More so than most paid off, or bought out mainstream gaming journos. Sometimes I honestly feel that the struggle to stay relevant in this industry isn't worth the hassle though. If that makes any sense? As a lowly blogger it hasn't been an easy road getting to where I'm at today. Not by a long shot. I've had to prove myself over, and over to various PR of the same studios which I've worked with in the past due to constant staff changes among other things. The PR turnover itself is, but one of many stumbling blocks I've tripped up on on my way to covering retail releases. The fact that gaming journalism is an actual "J-O-B" that requires actual dedicated work often times makes me second guess what it is I'm doing, especially since I offer up my services for a game code that costs the developer/publisher nothing in the grand scheme of things. That, and the added fact that I pour my heart into what I do to provide some of the more notable reviews on the web really makes me question things.

For the longest, before all of the knit picking guidelines, review material hassles, PR bullsh*t and journalism requirements were introduced I was a successful indie exclusive blogger. I truly loved the time spent exploring, and sharing what I found in regards to those lesser yet innovative indie games. It was easier to convince indie developers to have faith in my work, and in turn made it easier for me to provide critiques that were attention getting simply because the games themselves were unique. Jump forward to today though, and you'll find that the retail phase I'm in doesn't allow me to provide as many review posts as I did in this blog's earlier years. Sure the support has grown as have my followers, but I feel like I'm letting the lot of you down by not staying up to date with what's going on in the gaming industry, game-wise. Like other journalists I'm slowly losing motivation to continue onward due to the various complications that I run into. Whether it be PR like that of Atlus's who won't give you the time of day in regards to a request/follow-up inquiry or the lesser and lesser amounts of available review codes it always seems like something is getting between me, and what I aim to do with my blog. At times I've lost heart, and felt like retiring. Enjoying some gaming for myself doesn't sound all that bad, to be honest. To hell with developers, publishers, and PR who have the business etiquette of a spoiled child (you know who you are). At least that's the way I see it sometimes ...

Tuesday, September 22, 2015

Disgaea 5: Alliance of Vengeance (PS4)

Returning with a vengeance NIS's long running tactical JRPG series, "Disgaea" makes it's way once again to the forefront of the gaming scene in an attempt to impress a new generation of gamers. This time around the PS4 exclusive that is "Disgaea 5: Alliance of Vengeance", and it's traditionally based, but vastly tweaked micro-management system aims to attract a broader audience with even more to do, and plenty more to discover! While those of you familiar with the series will find yourselves at home once again in the netherworld that coincides with the Disgaea series theme you will also find that new mechanics/features have been added as well as new characters, and an all encompassing plot that takes in account a multitude of different warring netherworlds. Even the enemy comes in various new forms with the main threat being that of Void Dark.

The rag tag group of vengeance seeking overlords which will be leading the episodic show-down against said baddies includes the mysterious wanderer "Killia", The mistress of men "Seraphina", The brute demon with a superiority complex "Red Magnus", and the supposed demon overlord with a hidden agenda "Christos", among others. As a team brought together for a single unified cause these denizens of the damned are all out for one purpose, and one purpose only. That purpose being to rid the netherworld of Void Dark! Each of them, for their own personal reasons want to conquer Void Dark, and his tyrannic army. This of course is where you, the gamer steps in. While there's not really one main character to take on as a personal role plot-wise you will find yourself seeing things from all of the main characters' perspectives. As I mentioned before this latest installment of Disgaea has a plot that is all encompassing. Through some serious grinding you might just be able help the anti-heroes, and heroines of this particular tale do what they've set out to do as you learn more about their deep seeded plight.