Sunday, March 6, 2016

MKX XL - Impressions (PS4)

I had seriously thought about not even wasting my time posting an article on my thoughts about this game as my thoughts about MKX XL, and fighting games of the modern age remain pretty much intact despite the addition of new features, and new characters. Even with the new netcode in place in MKX XL it is still a flawed experience due to the developers' oversight when it comes to the problems plaguing competitive online gaming. Why I have to repeat myself so often in regards to this matter is beyond me. I tweet directly to developers with sound advice, and I even send emails about my concerns. None of which is heard, or taken into account. This new generation of online gaming experiences is definitely flawed when it comes to the online portions of said experiences, and MKX XL only serves to echo that fact.

Wednesday, March 2, 2016

The Witch and the Hundred Knight Revival Edition (PS4)

Instead of rehashing everything from my PS3 review of "The Witch and the Hundred Knight" I will leave you with the following link (http://thegaminginferno.blogspot.com/2014/03/the-witch-and-hundred-knight-ps3.html), and spend this article discussing the new features as well as why it is I back this game with an enthusiastic recommendation. Please visit the provided link before reading any further as it will tell you all there is to know about the game's mechanics, and features ... outside of the new additions.

Tuesday, March 1, 2016

Sadame - "Assist" (3DS)

In my rush to get the review out to you guys I made a huge oversight. It wasn't particularly my fault though. With the game being digital, and void of tutorials certain things weren't so easily understood. One of said things was the "Assist" menu in the main menu listing. This feature didn't really open up to me until I was almost done with my first character playthrough, and until I had created additional characters to see what the character classes were all about. The 'Assist' function, or feature is pretty much how it sounds. By going into the menu of the same name, and assigning a second character that you are currently not playing that second character will accompany you in your playthrough. The character will kill enemies so long as that character is alive. The higher in level the assist character is the more likely it is to stay alive to the end. I will say that having an assist character to fight alongside you does make the problems of battling waves of lesser enemies easier, but it also acts as a double-edged sword in that boss battles will be even more short lived. In my opinion this feature only serves to add to the game's balancing issues, and in effect dumbs down gameplay even more.

Saturday, February 27, 2016

Sadame (3DS)

If I were to summarize Rising Star Japan's "Sadame" by using other JRPGs in the genre as comparisons I'd say that it is a mixture of "Samurai Warriors", 'The Legend of Zelda", "Muramasa: The Demon Blade", and "Diablo 3". There are certain elements from each of these gaming experiences that seem to have inspired this action RPG. When it comes to the 'Samurai Warriors' comparison you'll find that the game plays heavily on actual Asian history, but does so in a fictional sort of way. It takes one of four character classes (Samurai, Ninja, Monk & Maiden), turns them into the protagonist, and pits them up against the lords of various dynasties who have been physically corrupted by karma. This act by act battle takes place much like 'Samurai Warriors' would, and has players guiding their character of choice to wave after wave of enemies in order to clear them out, and make it to the end boss for the same purpose.

The 'Legend of Zelda' comparison, on the other hand refers to the fact that the action in 'Sadame' is much like what you'd see in one of the older Nintendo DS games of that said series. You'll be traveling through various Japanese locales set in a feudal Japan in an almost top down fashion, and will be fighting both lesser enemies, and greater bosses as you loot the places for better items. As far as the "Muramasa" part of the game goes I say it's like that because the monsters, and demons within are very reminiscent of such a mythological representation. The creature design is similar to that of "Muramasa: The Demon Blade" in a lot of ways. Lastly, the 'Diablo 3' comparison comes into play simply because the game harbors a character customization setup that slightly mirrors what 'Diablo 3' has going on. The rarity of items is definitely there as is the gem placement, and spell usage. It's a set of features that not only compliments other parts of the game, but also gives it replay value. While those comparisons may sum up 'Sadame' at base level, let me go a little deeper into detail with what this 3DS game offers it's potential buyers ...

Wednesday, February 24, 2016

Love Live! School Idol Project - Complete Series 1 SE + 2 PE (NISA)

GENRE: Idols, High School, Drama

DIRECTOR/LOCAL DIRECTOR: Takahiko Kyogoku / Mitsu Hiraoka

STUDIO/PRODUCER: NIS America / Nippon Ichi Software

MSRP: $98.98 (US)

RELEASE DATE: February 14, 2016

LENGTH: Season 1 = 2 Blu-ray, 13 episodes, 308 mins. / Season 2 = 2 Blu-ray, 13 episodes, 307 mins.

LANGUAGE: English Dub w/Songs in Original Japanese (English Subtitles Included)

PREMIUM EDITION EXTRAS: Hardcover Artbook w/Glossy Pages + Artbox & 2 Slim Blu-ray Cases

JAPANESE CAST (CHAR/VO): Honoka Kosaka - Emi Nitta, Eli Ayase - Yoshino Nanjo, Kotori Minami - Aya Uchida, Umi Sonoda - Suzuko Mimori, Rin Hoshizora - Riho Lida, Maki Nishikino - Pile, Nozomi Tojo - Aina Kusuda, Hanayo Koizumi - Yurika Kubo, Nico Yazawa - Sora Tokui

ENGLISH CAST (CHAR/VO): Honoka Kosaka - Marieve Herington, Eli Ayase - Erica Lindbeck, Kotori Minami - Cristina Vee, Umi Sonoda - Kira Buckland, Rin Hoshizora - Faye Mata, Maki Nishikino - Caitlin Glass, Nozomi Tojo - Laura Post, Hanayo Koizumi -Xanthe Huynh, Nico Yazawa - Erica Mendez 

Tuesday, February 23, 2016

Why I Love the Neptunia Series

After having an open talk with my friend Aaron this morning on Twitter I realized that there needs to be some clarification as to why I recommend, and back the Neptunia series/franchise. The series itself is undoubtedly notorious for including sexual images of younger looking female characters, and I know that does not sit well with some people. It is understandable, and I'm not trying to defend such artistic practices as that sort of moe, and loli inspired creative direction does weigh heavily on morals. I will say in the game's defense though (for those who can look beyond the girl-on-girl perversion) that it holds value in it's storytelling. As I've said many times before the series is tied to, and reflects our own gaming industry happenings. Whether it be the console wars of old, or the copyright issues of today everything is discussed in a between the lines kind of fashion. That's why I fell in love with the series. That and the hyper-stylized anime combat. As far as the perverted side goes it is there, and to a varying degree, but if you can look past it 90% of the story, and gameplay overshadows the few images, and innuendo placed within. You do have to be willing to look beyond something so outstanding in nature though.