Thursday, June 9, 2016

Anima: Gate of Memories (PS4)

The fantasy world of "Anima: Gate of Memories", much like our own real world has reached a point where the reigning superpower has faltered, and the seeking of global domination by others via war has brought all worldly existence to it's knees. In Anima (as I'm going to refer to it) the superpower which was the Empire of Abel has been destroyed by the darkness that aimed to consume it, and has left in it's wake an order called the "Order of Nathaniel" which stands as the sole savior of all creation. The story starts off abruptly in the midst of all this lore, and background information with a chase involving an enigmatic character named Lady Red who has stolen a prophetic book known as Babylos for unknown reasons. Her female pupil, who is known only as the "Bearer of Calamity" follows in pursuit with her demon companion "Ergo" at her side in order to get back said book. Upon facing the Lady Red in combat the bearer is warped to a sort of dream realm in which a convergence of entities are being gathered for the destruction of all existence. It is here where she must fight against all odds to ensure a future for humanity, and the order itself.

Tuesday, June 7, 2016

Let's Talk - "OverWatch & Franchise Killers"

Blizzard's "OverWatch" is one of those games that has potential ... the potential to fail. The game was hyped up by developers, journalists, and gamers alike. Despite the hype being very alive at the moment there are still so many issues plaguing the online only experience that it poses the very valid question, "How long will that hype train last?". During the Beta, on the PC platform, OverWatch suffered from two known cheats. Those cheats being "wall hacks", and "aimbot" assists. Both of which I firmly believe are still present in the game. Wall hacks, for those of you who are unaware lets players see enemies through the walls without the use of the in-game perks that do the same thing. As far as the aimbot assist goes even Blizzard knows what it's about as one of their character creations (Widowmaker) has a voice option joking about the existence of that very thing. Aimbots, as they were are a hack geared towards keeping your crosshairs focused on any incoming enemy. It allows you acquire the target more easily thus making getting the kills all the more easily done. One thing you need to understand about 'OverWatch' is that target acquisition is all over the place without the aimbots. You basically have to dumb down the look sensitivity on both ends at less than half strength just to be able to keep from aiming wildly. That's why aimbots are a huge problem in the game. They allow for perfect play without the earned effort.

Saturday, June 4, 2016

One Piece: Burning Blood (PS4)

Coming from the pages of Eiichiro Oda's serialized manga, "One Piece: Burning Blood" recounts in vivid detail the pivotal moments at the battle of Marineford island, and the triggering event that started the whole war. Nearly every One Piece character imaginable converges in a fight to the death in order to either execute the captured 'Portgas D. Ace', or rescue him from his would be execution. Joining Luffy, and the Straw Hat Pirates on Ace's behalf are Whitebeard, and his nefarious fleet as well as some former foes who have found themselves on the side of Luffy against the marines. On the opposite side of things Akainu, and his established Navy partners go all in to stop all pirates from advancing, and rescuing Ace from execution. The epic battle that ensues is all accounted for in a four part campaign called the "Paramount War" which depicts what transpired through the four main role players' points of view. You get to see the fight as Luffy saw it, as Whitebeard saw it, as the marine captain Akainu saw it, and even as Ace saw it from the trigger point forward. It's a heated battle filled with manga-like visuals fit for modern-era consoles. It's like seeing the manga itself come to life with original Japanese voice-overs, and being able to live out every moment of it in decisive hands-on encounters. Just as Luffy, and the Whitebeard crew fights an insurmountable war so shall you as you battle boss after boss in the midst of fighting game worthy arena combat.

Thursday, June 2, 2016

What the Inferno Offers You

I've often times reached out to PR, gaming studios, and publishers in hopes I could review their games. I've promised significant views of my reviews, thorough reviews, and critiques without a harsh delivery. I have always delivered on all three things. While the blog itself doesn't get as many views as my other review view sources the reviews are definitely getting noticed. How do I know this? Well, for one thing my Google+ page which houses my reviews gets around 2,000 views daily for each new review that is posted on that page. This actually lasts for a good while after the review is posted. Of course those review posts mirror what I post here on the blog, but are simplified in comparison. As far as the thorough nature of said reviews go I've never once left out any significant details. I've usually provided more in-depth reviews than what most sought after mainstream sites care to provide. These reviews I speak of have sometimes been over ten full length paragraphs. I've included detailed mechanics breakdowns, character descriptions, story descriptions, and even audio/graphics assessments among other things. I have dedicated many hours to each, and every review I've typed up. I have delivered on my promises. I've even gone out of my way to let developers know why their games have gained a less than favorable verdict, and what it is they could do to improve upon the game. To be told otherwise by certain PR that I've done several reviews for in the past is slap to the face.