Thursday, August 4, 2016

Criminal Girls 2: Party Favors - Icons, Wallpapers & Banners!!!

Just got word from the Awesome guys & gals over at NISA that they have setup a special website for fans of the "Criminal Girls" PS Vita series. This website includes downloadable icons, banners, and wallpapers that fans can use to celebrate the upcoming game, and their favorite Criminal Girls gal. There's also some trailers with which you can gain a sneak peek, and understanding of what the game is all about. The easily offended need not apply. Criminal Girls is a mature JRPG, and is labeled as such. If you aren't mature enough to handle it then I suggest you pass along. That is my opinion though. An opinion that I stick by. Be sure to click the "Read More ..." button on this post if you'd like to take up NISA on their generous offer, and adorn both your social media accounts, and your PC with the "Criminal Girls 2: Party Favors" goodies!!! Enjoy, and you are welcome!!!

Wednesday, August 3, 2016

A.W.: Phoenix Festa - Part 2 (PS VITA)

After having completed the story mode, and having checked out the additional modes of play I am ready to deliver unto you my verdict, and an explanation of what else "A.W.: Phoenix Festa" has for those thinking about buying it ...

As I mentioned in the first part of my two part review this game keeps things simple while tying into the "Asterisk War" light novel mythology on a very basic level. It is centered mostly around dating sim mechanics while using a simple combat system to further build upon said relationship building. Nothing is really complicated once you get past the tutorial phase, and after a while things do become repetitive, and kind of bland outside of the dialogue that is shown within each characters' interactions. You will be basically minding optional tasks to a calendar based schedule in three month-like intervals with the tutorial playthrough, and introductions being the first month's activity regiment. After that it's all about courting one of four available girls (Julis, Saya, Claudia, Kirin) while readying your partnership for the Phoenix Festa event, and ultimately engaging in said event with your won over partner. The other modes of play include a "Battle" mode with three additional in-menu options including "VS CPU", "AD HOC BATTLE", and "SURVIVAL". Upon completing the "Story" with the already named protagonist you will also unlock an extra "Gallery" mode in which you can view all character interactions from previous playthroughs in all of their former glory.

Monday, August 1, 2016

A.W.: Phoenix Festa (PS VITA)

Bandai Namco's video game spin-off of the "Asterisk Wars" light novel series takes in account said light novel's background story, and turns it into an interactive dating sim hybrid. It combines the use of characters from the ongoing series, applies dating sim mechanics, and adds elements of 3D action based combat into the mix of it all. As a newcomer to the academy which the game utilizes as it's training grounds, and area of romantic outings you (the protagonist) will be tasked with completing optional chores/duties, and extracurricular activities to a series of collective 45 calendar days within a month-like arrangement which takes in account such things as student courting in the form of dates, stat improvement through Lux (weapon) training, duels with challenging individuals, and an end goal of competing in the annual "Phoenix Festa" event in order to obtain a single granted wish. How you manage the schedule will of course determine the outcome of your time invested. Whether or not you're prepared is entirely up to you though as you will be the one deciding what the readily named protagonist, or unnamed protagonist does with his given time.

Sunday, July 24, 2016

Brad's Presidential Speech 2016

Fellow Americans, people of all nationalities. It is time for a change. Not in the sense of the current candidates' goals, but more so a personal at home change. As the late John F. Kennedy so rightfully said many years ago, "Children are the world's most valuable resource, and it's best hope for the future". It is time we as grown-ups, authority figures, and parents recognize the true problem at hand. That problem being the ill-advised raising, and outright neglect of our children's education regarding what's right, and what is wrong in a social environment. It's time the adult population is held accountable for their inaction and actions in relation to the corruption of the youth, and are made to raise the children of America in a way befitting of the country's more humble, and respectable origins. Long gone are the days of proper parenthood, and a righteous upbringing. As such we must strive even more to right the wrongs we have passed down from generation to generation. As your potential presidential candidate I aim to help you guide your children to become our brightest future.

Friday, July 15, 2016

Mobile Suit Gundam: Extreme VS-Force (PS VITA)

For a guy who has never watched the Gundam anime, and who has never played a Gundam video game I was oddly drawn into the short lived battles, and objective based scenarios of "Mobile Suit Gundam: Extreme VS-Force". It's one of those attractive gaming experiences that borrows properly from it's origin sources while weaving a new tale, and drawing in a new crowd of gamers with a standalone experience that is polished in every way possible. Along with the returning Gundam from the ongoing series of the same name, and the enemies from said series are a handful of new ways to get involved in the worlds, and lore surrounding the Mobile Suit mythology. At story level you'll find that you are a computer construct which was awakened, and transformed into a Gundam by a couple of AI for the purpose of saving humanity. By "saving humanity" I mean you are battling it out in the virtual worlds, and historical timelines of said virtual worlds in order to change the history therein so that a better, and more evolved form of humans can inhabit the cyberspace through embedded personalities. It's an unusual pitch, but it is one that's good enough to keep newcomers, and MS Gundam lovers of old hooked long enough to learn the ropes of gameplay, and possibly even continue playing to perfection.

Wednesday, July 13, 2016

Oversaturation In The Gaming Industry

I've been itching to talk about the oversaturation of game releases for a while now. It's a topic of discussion that hits close to home, and likely not just for me. For those of you who don't know what I mean by "oversaturation" I simply mean similar genres of game releases that are constantly competing for attention in a market that is overfilled with continuously released copycat ideas. This phenomenon is happening more, and more on the free-to-play front, and in the paid gaming front as well. The problem with these similar releases is that it poses two very significant problems. One problem being the detraction of attention from noteworthy gaming experiences, and secondly the confusion regarding which games the gamers should dedicate their time, and money to. In this industry gamer population means a lot to developers as does time, and if gamers aren't supporting a studios' games on a regular basis those said games eventually become virtual ghost towns while potentially ruining the possible success of another game from the same series/studio. It's a lose-lose situation. Both for the industry providers, and the gamers alike.

If you've been following game offerings on the PS4 side of things you'll notice that MOBAs are becoming a popular fixture on the platform. Currently there are three decent MOBAs in the free-to-play section of the Playstation Store begging for gamers to participate. This includes the long running MOBA "SMITE", the newcomer and possible heir to the MOBA throne "Paragon", and finally the League of Legends clone "Pirates Treasure Hunters". I've played all three games, and for what they're worth each F2P model is rewarding enough for the gamers who wish to dedicate time to them. The problem, as I mentioned before is that with three MOBAs competing for attention the gamers are confused, and divided as to which MOBA would be in their best interest to dedicate time to. As gamers are busy trying to decide which F2P MOBA to commit to they are also dedicating time to their weekly "Triple A" releases, and other games they've picked up along the way that demand such attention as well. This only serves to hurt the industry providers further due to the gamers' time limitations, and it ultimately moves fans from game to game like a swarm of locusts hungry for the next Awesome release. As such some studios that were once somebodies end up becoming nobodies while newcomers steal the show only for a limited time themselves. Thus is the oversaturation of which I speak.