Sunday, May 28, 2017

Guilty Gear Xrd Rev 2 DLC Upgrade (PS4)

From the start the DLC upgrade that is "Rev 2" struck me as being off. It was marketed as being a two character bundle with balance changes. The characters at normal cost, and together would have only cost the gamer $16, but the DLC upgrade was being sold at $19.99 ... When it comes to the balance changes, while they are significant, I feel the visual/structural overhaul that was included should have been a free update to the core game. By selling it as a part of the DLC Aksys Games/PQube has effectively split the GG community. I understand that you have the option to revert back to the core Revelator experience in full, but this defeats the purpose of buying the DLC upgrade in the first place. Beyond that there is something very wrong with the additional DLC being sold on the side. I personally bought Baiken's voice DLC, and color palette DLC. Both of which did not appear as optional options in-game. I was robbed. I was sold BS. That alone is enough of a reason to warrant hate on this DLC package. Along with the splitting of the community, and the matchmaking issues that are connection identifiers this DLC upgrade is an all around botched deal. Speaking of connection indicators the developer thought it wise to color favorable connections red, and unfavorable green. Who in their right mind does that?

Thursday, May 25, 2017

Pox Nora (Micro Review)

Desert Owl Games' PC card based strategy RPG was released this week on the PS4 as a free-to-play experience. Alongside it's base release came paid for starter bundles ranging from $30 - $50 with some paid for currency and card DLC thrown in for good measure. While I had zero intention of paying anything for the experience I went into the game to see if it was even worth bothering with at the no pay level. In doing so I was met with gameplay that was so confusing that it made me want to delete it only part of the way into the tutorial. The main flaws I encountered came in the form of a poorly crafted control layout, an equally poorly crafted user interface, and the over-complication of mechanics that have no reason at all to be so complicated. When it comes to said mechanics, or point of the game you are basically meant to use your bought or earned card troops to farm Nora (the game's main resource for troop usage), fight the opponent's troops, guard your spire, and destroy the opponent's base. All in a turn based sense. Somehow the developer made this simple series of steps extremely complicated through menu navigation though. So much so that I stumbled around the tutorial's guided first section tour for a good thirty minutes like a blind bat. Even with the tutorials in place (in small obscurely placed dialogue boxes, mind you) I found myself lost numerous times. Sometimes even in searching for the tutorial hints.

Friday, May 19, 2017

Dark Rose Valkyrie (PS4)

IFI rarely ever branches off from their mainstay Neptunia series features. Their battle mechanics usually adhere to similar setups as does their animation style. While "Dark Rose Valkyrie" is unique in regards to the studio's staple animations, and stories it too harbors similarities with some of IFI's previous games. I think there's a little bit of "Omega Quintet" thrown in alongside some "Hyperdimension Neptunia" influence. Dare I say it I also think some inspiration was taken from games like Koei Tecmo's, "God Eater". In fact like "God Eater" there is a protagonist within the game recruited into a certain military agency with a unique ability tied to wielding special weapons. Large over-sized experimental weapons called Valkyrie which are to be used against Chimera infected people, and animals. As far as the gameplay goes most of the game has you learning, and earning your role as a commanding officer in the "Special Force Valkyrie" unit under the leadership of ACID (Anti-Chimera Interception Division) while taking on missions in relations to the Chimera virus threat. As a commanding officer who has an ability which enables him to wield the new weaponized technology you must effectively boost troop morale, and trust while completing the objectives given to you by your own commanding officer. This is done through headquarters interactions, and through mission outings that are kind of like what the Neptunia series has set in stone. Not only that, but there is at one point an infected subordinate who must be found in order to save the world. This will require a deeper understanding of the cast of characters, and attention to detail.

Wednesday, May 17, 2017

Demons Crystals (PS4)

BadLand Games' "Demons Crystals" fairly earns it's five dollar asking price. It's a classic arcade style shoot 'em up with a sort of Halloween theme going on. Centered around a story involving Urican demons, and the invasion of their world by three demonic overlords the game takes the gamer on a single, and multiplayer adventure filled with bright neon lighting, bullet hell encounters, and three unique modes of play. Either alone, or in the company of friends gamers can enjoy this wave based shmup in the guise of four different color coded Uricans as they face the hordes of the demonic armies before them, and the overlords themselves. Included in the package deal is an "Arcade Mode", a local "Multiplayer" with six game types, and a "Survival" mode for besting that highest leaderboard score. Some of the modes can be played alone while others are meant to be played via the oldschool couch co-op option.

Tuesday, May 16, 2017

INJUSTICE 2 ~ Day One Impressions

This following impressions article is going to take in account only part of the "INJUSTICE 2" experience as I've yet to spend enough time with all of the features to give any definitive rating, or assessment. I will however go over my thoughts on the new mechanics, the application of the base mechanics, the functionality of the controller in-game as well as my thoughts about the online. I'll even, on a spoiler free level, go over my thoughts of the story ...

RIVE (PS4)

Two Tribe's "RIVE" is one of those indie experiences that wants to be everything. It wants to pay homage to the great classics like 'Gradius', duplicate retro experiences like 'Tetris', and sarcastically embody the AI versus test subject relationship that was presented in "Portal". Despite these obvious nods the game at heart is a Metroidvania in the 2.5D platforming sense mixed with transitional phases that apply shmup style gameplay. As the redneck hacker protagonist, 'Roughshot' you enter a seemingly derelict spaceship inside your spider tank only to find it still operational, and under the command of an AI drone named, Daryl Lloyd Lancaster (DLL). Once the main character meets this obnoxious droid, and finds that he is doomed to rinse, and repeat the trial by fire set before him he makes it his end goal to destroy the ship, and escape. DLL has other plans though, and through a warp device, and defense robots he keeps the roughneck spider tank piloting space trucker from doing what it is he has in mind. The ongoing conversations between the pair, and the slapstick conflicts therein are constantly sarcastic in nature setting a proper tone for the mission based campaign that acts as a means to unlock everything else there is to unlock in this highly unusual game.