Monday, June 12, 2017

Damascus Gear: Operation Tokyo HD (PS4)

Other than the HD graphics upgrade, and the inclusion of the former PS Vita DLC this PS4 port of, "Damascus Gear: Operation Tokyo" is simply more of the same. It's the same simple gameplay focused arcade-like experience surrounded by minimal lore that could be shrugged off as a borrowed idea. Like so many other JRPGs the characters involved are a part of a special organization fighting desperately for humanity's survival, and like those types of games it has you fighting off non-human entities with advanced weaponry. In this case that weaponry being mechs known as, "Gears". By piloting a Gear you are ultimately tasked, sometimes along with other NPCs (Non-Player Characters), to complete timed objectives which will be graded according to completion standards. This includes killing off the Rage (non-piloted mechs) during delivery, reconnaissance, and threat ending missions. Think of it as Pac-Man fighting off the constantly respawning ghostly trio with dual weapons for the sake of looting Rage parts, and scoring that highest ranking on the missions listing.  While the game itself is definitely unique in those regards, both in build and functionality, it still leans heavily on other gaming ideas. Details which will become obvious if you choose to buy into what Arc System Works is reselling. I suppose, in retrospect it isn't all that bad of an experience though. It's just not as story heavy, or content heavy as a lot of modern-day JRPGs are.

Friday, June 9, 2017

Battleborn (Trial) ~ Impressions

After playing the trial it became clear to me that Gearbox's aim in regards to "Battleborn" was to hook a new audience for lobby population sake, and to revive the game's popularity through a lucrative/beneficial free-to-play system. While the term "Trial" doesn't accurately describe this free-to-play version of Battleborn it does hint at the fact that you will not be getting the complete experience unless you fork over some cash for season pass content. In fact you'll only gain access to a third of what the full game contained should you choose to download the trial. New to the trial version of Battleborn is currency based micro-transactions that come in the guise of two forms of coin credits. One type of credit (blue) being easier to obtain through the game's new quests offerings, and the other (gold) not so easy to obtain. Both credits can be earned in-game, or bought through the PSN store via DLC. Earned, or bought credits can buy and unlock the usual content regardless of how you obtained them. This includes characters, cosmetics, and gear that will boost performance stats in one of the three main multiplayer matchmaking modes.

 Speaking of said modes you will not gain access to the story or the operations modes which are, in my opinion what makes the experience worthwhile due to the objective based co-op content contained within each. Instead you'll gain access solely to the game's competitive multiplayer modes including a Versus mode which houses a rotation of game types and maps as well as an Incursion mode which is a more direct multiplayer mode of play. There's also an AI bot battle in which 5 online gamers will face off against 5 AI bots. All game/mode types are a 5v5 team based battle with different goals governing each. Along with the multiplayer comes the promised unlimited leveling, and loot system that will have you grinding for hours upon end to unlock everything in the game while climbing the ranks of the global leaderboard. If you are looking to train on your own there is also a training mode just for that.

Saturday, June 3, 2017

Hobby Highlight Archives (MAY 2017)

HORROR


horror dvd cases

Horror. It's a word that conjures up feelings of fear on various levels for many people. Whether it be nightmares, violent unmerciful deaths, or even the fear of the unknown mortal man has in his own way adapted to and dealt with the many horrors of life through the ages. While horror, and the fear inducing panic thereof has no definitive origin it has followed humanity like a plague throughout history. Through tales of terror, religion, imagination itself, and real life encounters mankind has always been afraid of something. A primal instinct embedded within us, and for good reason. Some of us develop phobias in our lifetime, or fears of certain things while others embrace it's darkness in the form of entertainment that mimics, and plays down the real threat of being mortal in the presence of so many life ending possibilities.

Friday, June 2, 2017

TEKKEN 7 ~ The Story (Spoilers!!!)

After having played Injustice 2, and seeing how good a fighting game could be in regards to story direction I was taken aback by the sub-par experience that TEKKEN 7 held. TEKKEN 7's story mode is lazy. Pure laziness. It's a mixture of slightly animated art panels complimented by emotionless voice acting, and further told through equally emotionless CG cutscenes. There's even a rehashing of old cinematic sequences from past TEKKEN games thrown in as filler material. Some of which look better than the current CG scenes. The story that's being told is unnecessarily drawn out with fights that feel less than heightened as well. It's as if they were thrown in as filler material themselves. One fight in particular, the climactic battle between Akuma and Heihachi, has Akuma playing like a weakling while Heihachi manages to completely avoid direct hits, and sponge up a majority of the damage thrown at him. One would expect Akuma to dominate his arse, especially in context with his forced role in the story, but Akuma takes a distant second seat to Heihachi in regards to battle prowess early on. Particularly in the player controlled portion of the fight.