Thursday, September 6, 2018

SNK HEROINES ~ Tag Team Frenzy (PS4)

Some things in life make you wonder WTF!? They literally make you wonder what in the hell someone was thinking when they did something? Such is the case with "SNK HEROINES". I was going into this playthrough, and review expecting a competent fully fledged fighter in the vein of older SNK fighters, but what I was met with felt more like a low budget novelty. It felt like it was one step above games like "Dive Kick". Moreover it felt like it was a game catering to female gamers while implying they aren't competent enough to play a proper fighting game. It was like a dollhouse dress-up fighter filled with SNK's version of Barbies made available for all those gals who like to play with said Barbies like boys do with their toys. The kind of childhood experience that leads to naked, and headless dolls. The story, which was itself lacking in seriousness, revolved around a perverted KOF character named Kukri and a pocket dimension he created just for the occasion. It felt so out of place and fantastical that the only thing that rivaled it's lackluster and ludicrous nature was the simple mechanics that anyone could pick up on and win with.

Wednesday, August 29, 2018

Blade Strangers (PS4)

I have decided to approach this review differently than past reviews. I'm gonna ditch the artistic word play, and get to the point section by section. Those sections will include a story, characters, mechanics, modes, and visual/audio breakdown. By doing this I hope it will make digesting the information easier, and help you to find what you want to know about the game easier. Without further adieu here is my review of "Blade Strangers" for the PlayStation 4 ...

Monday, August 27, 2018

Shikhondo: Soul Eater (PS4)

I am in love!!! ... maybe lust!!! There's finally a shmup with a mature Asian folklore theme that I can get behind!!! This shmup I speak of is none other than Deer Farm's original shoot'em up creation, "Shikhondo: Soul Eater". A shmup brought to us by Nephilim Game Studios via conversion, and published by Digerati Distribution. The game itself is a five stage fright fight featuring a female Grim Reaper protagonist, and some sword wielding girl with equally soul sapping powers. They face off alone or in co-op against some of ancient Asia's/Korea's most frightful haunts. Ultimately battling through bullet hell, and facing off against truly hellish forms of yokai bosses after having bested their slightly lesser than hellish forms. It's a shoot'em up with expertly choreographed bullet hell patterns fitting of the bosses, and 6 modes of play that cater to all the challenges, and desires a shmup enthusiast might like. The experience itself is complimented by an electronic soundtrack filled with haunting melodic tunes, laughter, screams, and heavy hitting synthesized sounds when the action is at it's most intense. Combined with the traditional, and layered style of Asian scroll-like artwork everything comes to life in a way befitting of the theme it encompasses.

Saturday, August 25, 2018

Warhammer 40K: Inquisitor Martyr - Post Review Post

My initial impressions of NeoCore Game's new ARPG addition to the Warhammer 40K video game franchise may have been a bit misleading, or overly zealous. The more I've played the game, and the more it has opened up the more flaws and new features have come into light. One of my few complaints regarding the flaws lies with how complicated the control scheme is in comparison to the game's obvious Diablo inspiration. The way the developer has the evasive roll for the Assassins mapped everywhere but the tilting of the 'Right Thumbstick' only serves to complicate things. Additionally autoguns which feature auto-tracking/auto-aim will often times target distant enemies or objects instead of what is directly in front of you. From what I can tell the options menu gives you no option to turn off auto-aim. I think the developer needs to either ditch auto-aim altogether, or fix the auto-aim targeting, especially in regards to mob situations.