Tuesday, November 12, 2019

Citadel: Forged With Fire | A Verdict Rewritten

I like to be upfront, and honest when I've made an unfair judgment, or shared something that does not hold true. My recent verdict for Citadel falls in line with that very situation. I had disclosed that the grind on the servers were unfairly balanced according to resources made available, and the pace at which your character levels up. While my claim holds true on some servers there exists other custom servers that allow for fast tracking leveling, and material harvesting. Each server comes labeled accordingly, and through menu toggles you can sort through the various custom lobbies within the listing. Both on the PVE, and PvP side of things. I recently got into a PVE server for my area, and leveling was quickly done as was the harvesting of needed materials. Making it an experience on par with the singleplayer I absolutely adore, but with other online players accounted for. The stress on the servers wasn't bad either though there still exists some lag, and frame rate drops.

Monday, November 11, 2019

Citadel: Forged With Fire | PVP, PVE & A Final Verdict

I've spent some serious time in all three of Citadel's modes of play. I've tried out the easy grind, and the slow and methodical grind. Both offline, and online. For the most part it's the same experience throughout. All modes incorporate the same base crafting, and building mechanics while featuring the same maps filled with the same quests, looting opportunities, and boss/creature battles. Singleplayer itself can be played alone with the tedious grind settings in check or with advanced mods turned on that will allow you to enjoy the game without the hassle of needing to really farm or grind for anything. The opposite goes for multiplayer server play where PvP, and PVE demands the tedious grind in order for you to build your created character up to a point that he/she can engage in the endgame activities. One thing holds true any way you choose to play though, and that is the fact that character leveling does not reset upon death. This allows for picking up where you left off with the ability to craft everything you've unlocked through experience gained as well as your equipped gear still intact. It goes without saying that backtracking to pick up lost loot will be required if you want to regain all you've collected.

Sunday, November 10, 2019

Are Fortnite Cosmetics Really Cosmetics Only???

I've noticed something concerning about damage dealt in Fortnite recently. Some players get the standard whole number damage levels according to shield, and health remaining while others have decimal points or fractions of point damage taken away when shot. At first I thought this was a player hack or a glitch, but the more I watched the instances where it happened the more I noticed that the higher ranked skins were used by the offending players. Possibly meaning that Epic Games has not been forthcoming about the nature of the cosmetics. While I'd like to give them the benefit of the doubt I've yet to see a player get banned for being reported for it in the live feed. They are more than welcome to prove it otherwise via a comment here, or a public statement elsewhere, but whatever the case may be it's not looking good. Either players are hacking shield and health or Epic Games is knowingly selling game changing cosmetics in the guise of cosmetic only microtransactions.

Thursday, November 7, 2019

Citadel: Forged With Fire | Mechanics & Impressions Update

I've spent some more time tinkering around with Citadel's singleplayer mode, and I've noticed some things that I did not notice before including a whole other menu of options that further simplifies the crafting system, and character progression. If you startup singleplayer after having created your character, and played around a bit you will find an 'Advanced' option at the main menu continue point that has a series of sliders, and toggles that will allow you to tweak things like player points earned, whether or not you need to farm for materials, and other useful things tied to the character, and crafting mechanics. It's basically a mod menu of sorts that allows you to enjoy the game without having to slowly grind to a point that you can craft the things you need in order to fortify your long term existence in the various locations that you can begin in. The spawn areas, or beginning locations number three initially, and will open up more as you travel outward into Citadel's world visiting quest givers, and facing boss fights among other things. The game also offers the option to fast travel via portals that bring up a map with marked points of interest. A map that shows various icons, or points of interest that you can go to, to engage in various MMO oriented tasks. The very map that can also be brought up by pressing down on the DPad in-game.