They say if it's not broken then there's no need to fix it. I think this applies to NISA's latest entry in the Disgaea series. While 'Disgaea 6' does feature a new cast of leading characters, a new story, and some new features it remains mostly the same in the way of mechanics. With the exception of one mechanic gimmick that ties into the main character's design. The 'Super Resurrection' ...
Entering the scene as the game's protag we find a persistent low tier zombie named Zed who is hellbent on defeating the most powerful God of Destruction ever to plague the worlds. Alongside his putrid pug pal Cerberus, and a rag tag group of recruits he aims to do just that. Being the zombie that he is death is not an issue. With his special ability known as 'Super Reincarnation' dying only makes him stronger in that regard. The catch being that with each death he's transported to a new world where his gained stats and mana are reset, but his remaining strengths enhanced. It is through this rinse, and repeat cycle of battles, and losses that he goes forth with a heartfelt mission in mind ...