Kickstarted by a small indie studio known as Midgar Studio, and crowd funded by hopeful donors, "Edge of Eternity" tries it's best to deliver an ambitious large scale JRPG experience worth the money. Through a lack of polish, awkward combat camera controls, and an overall identity crisis it loses itself within itself though ...
It begins promptly by showing an in progress intergalactic invasion of planet Heryon, and the sharing of the invading aliens' technologies prior to that before jumping into a linear plot heavy section featuring a cast of characters caught up in a war. A ragtag group of besties that could best be described as comrades in arms. Soldiers for a cause. It is in this very cinematic, and linear intro that we also learn of the protagonist Daryon, and his friends who each get some short lived background time before being thrust into the heat of combat for tutorial sake.
Through Daryon we learn of a cancerous alien affliction known as 'Corrosion', and of his mother who has unfortunately caught it. We also learn of the team's efforts through Sil (an early unrealized love interest), Ordo (the best bud kind of guy), and a couple other soon to be disposed of pals who find themselves facing insurmountable odds. This leads to a climatic initial ending where Daryon, the lone survivor, makes a choice to defy fate and go see about his mum. To find, with his sister Selene, a cure for the Corrosion. From there the game's identity crisis rears it's ugly head ....