Showing posts with label PS Vita. Show all posts
Showing posts with label PS Vita. Show all posts

Monday, June 20, 2016

Grand Kingdom (PS4)

Prior to getting my hands on the full version of NISA's "Grand Kingdom" I was on the fence about it. I really was. At first I saw little promise due to the game's overall indie appearance, and deviation from the NISA norm, but going back into it during it's BETA phase I saw some potential. A glimmer of hope, if you will. I think it was the combat system that intrigued me the most of all during that time. The fact that it was a tactical RPG built around multiple forms of lane offense/defense, and strategy really made it stand out from other games in the genre. While the combat was simple in a lot of ways it harbored a much deeper functionality, and role in the provided gameplay than I imagined it would. Not only do you have objective war oriented quests to play through, but as the title suggests everything about "Grand Kingdom" is grand in scale within the finalized product. I liken it to a complex, and decisive chess game in which there are four warring nations moving their pawns about on a continent sized chess board in order to achieve ultimate victory, and/or global domination. In fact the game itself is heavily war focused with lengthy skirmishes/wars playing out at your direct command or through AI driven troops sent out in your stead. You have plenty of tasks to take on in the form of detailed troop management, campaign initiatives at the capital of your chosen nation, and even field operations with battles that will sway your influence over the shattered continent on which you, and your guild take on mercenary tasks.

Wednesday, May 25, 2016

The Last Blade 2 (PS4) - Faults & Finds

Consider this a companion piece to my core review. It will include info on things I figured out, encountered, and forgot to include ...

The first thing I want to address is the annoyance that is the item unlock message. At first I didn't know why my matches were being rudely interrupted by a pop-up message that brought up the pause/options menu. As it turns out it was letting me know I unlocked one of the gallery's 29 unlockable images, and that it was saving my progress because of that fact. I'm not sure why SNK thought it was a good idea to do things this way, but it's definitely not a good development decision. Thankfully once you unlock all of the gallery items you'll no longer be bothered by the pop-ups, and can play the game without pause.

The Last Blade 2 (PS4)

Coming in three years after the arcade release of "Samurai Showdown III: Blades of Blood" at November of 1998, the series known as "The Last Blade" returned to the gaming scene with a sequel that was very much like it's preceding SamSho (Samurai Showdown) inspired entry point. This Dreamcast follow-up release, and fan favorite known as "The Last Blade 2" continued onward with the tale of ongoing spiritual warfare waged between a group of select characters which were each explained away in the first installation. Some might say the game was a Samurai Showdown derivative like me while others may argue that it was it's own unique experience altogether. Whatever you choose to believe the admiring fans have spoken out, and in a recently held PSN poll they have voted for "The Last Blade 2" to receive the full re-release treatment. A treatment which has since come to pass. While the core game stays pretty much intact in it's newer version there have been noticeable adjustments, newer options made available, and new additions added in to make this gem of a fighting game more than what it was initially. Not only will you find the game you boasted about through the years along with all of it's secrets in HD clarity, but you will also be able to experience it online through the Playstation network with players across the globe. Whether or not it stacks up to your expectations though is up for speculation ...

Saturday, May 7, 2016

MegaTagmension Blanc + Neptune vs Zombies (PS VITA)



In possibly one of the most creative, and different ways imaginable developer Tamsoft, and publisher Idea Factory have come together to steer the Neptunia lore in a distinctly new direction. This spin-off of sorts does away with the usual Neptune guided hijinks, and puts Blanc of Lowee in the seat of power as a the Gamindustri gal leading the show. In fact it is a sort of indie movie show that plays out as the Gamicademi girls/CPUs fight off a very real zombie threat. When the game begins we find the ruling CPUs of the Gameindustri attending a Gamicademi (Academy) which is on the brink of closure due to a lack of attendees. Like the anime "Love Live!" these CPU goddesses, and their CPU sister candidates devise a plan to attract an even bigger crowd to the Gamicademi in hopes that they can keep it open. This begins with a fantastical idea involving the creation of a film club, and later a scripting of a zombie apocalypse indie that pays homage to games like 'Resident Evil'. The filming starts off innocently enough with only actors participating, but for whatever reason real zombies come into the picture only to be used by Blanc, and her quirky film crew as source material for their indie film project. There are plot twists, and sequels aplenty as you act your way from cut scene to cut scene in fun-loving film fashion.

Wednesday, April 27, 2016

Grand Kingdom BETA (PS4) - First Impressions

I've spent some time playing through Grand Kingdom's BETA tutorial today on my PS4, and have come to realize that the game is not at all what I expected it to be. I expected a more Japanese presentation, but was met with an art style, and gameplay that can best be described as "American" in nature. The whole game is kind of simplistic in design with the main focus being on the lane based tactical combat contained within. Oddly enough it is Japanese developer Spike Chunsoft who created this particular RPG though, which baffles me to no end. When it comes down to gameplay, and game management the whole ordeal feels as if it's geared towards a free-to-play format. It doesn't feel grand in scale like most NISA games, and has a sort of indie atmosphere about it. Gameplay, as it were, is done via two main features. This includes moving a pawn-like avatar through an semi-overhead map to it's end destination within a set amount of moves, and engaging in actual party inclusive battle scenarios during said maze-like traveling. All while avoiding traps, and using available menu options along the way.

When you meet up with the enemy's avatars (or pawns) on the game's map display you will be taken into the battle screen where your troupe of mercenaries stand in their four respective lanes to the left, and the enemies in their respective lanes to the right. Sometimes there will be hidden traps, and objects placed in the lanes between you, and your enemies as well. The point of the battle is basically to make proper use of your party members' skills, and attacks as you move them a limited amount of times on, and between any of the lanes. The combat is turn based, and relies heavily on class type offerings, and tactics. Classes available in the BETA are limited, but include a Knight, a Medic, a Witch, and an Archer. Each of which has varying weapon/skill reach, and capabilities on the battlefield. The end goal of it all is to kill off the opposing leader, and the rest of the enemy troops before your party members are killed off. Of course there will be a boss fight when you reach the end marker of the current campaign map, but that too plays out in a similar way as the standard battles do. Keep in mind some enemy avatars harbor stronger enemy types, and that engaging them is not always the wisest of options. Sometimes using map menu skills to bypass the enemy avatars will be the best course of action, especially if your party is ill-prepared for the situation.

Tuesday, April 26, 2016

Aliens vs Pinball (PS4)

From the inspiration of H.R.Giger's art to the movie adaptations thereof the ALIEN universe has captivated many science fiction fans' undivided attention since it's first appearance. The franchise itself has spawned the likes of comic books, books, toys, and even video games becoming a well grounded staple of the science fiction genre for many years. Most of us growing up from the 80's onward were privileged enough to see the movie quadrilogy as it was released. We got to witness the rise, and fall of the lead female character Lt.Ripley who was played by Sigourney Weaver, and were introduced to a relentless parasite that posed a formidable threat for even the most seemingly prepared. The movies (in order) included 'ALIEN', 'ALIENS', 'ALIEN 3', and 'ALIEN Resurrection'. Each of which contained a continued story arch involving Ripley, the Weyland Corp., and those unfortunate souls who got caught up in the mix. Later on down the road there was even the fan service film which bore the name "AvP (or Aliens vs Predator)". While it paled in comparison to the original the ALIEN quadrilogy, and the franchise's namesake continued to thrive in the forms of different entertainment offerings as well as other physical collectibles. Recently the franchise was even taken back to it's original horror roots with "ALIEN Isolation". In this widely accepted video game adaptation the fear, and anticipation of encountering such a vile entity as an ALIEN was kept real, and had players once again filling the role of a Ripley as she tried to escape certain death. Thankfully the inspiration for new video game experiences didn't die off there. In fact this Tuesday fans of both Zen Studio's Zen Pinball 2/Pinball FX2, and ALIENS will be able to compete for top score on three ALIENS inspired tables that span across two select movie adaptations, and the previously mentioned game, "ALIEN Isolation".

Monday, April 11, 2016

Stranger of Sword City (PS VITA)



NISA, and their co-developer/publisher 'Experience Inc.' have a surprise up their sleeves for all those dRPG (Dungeon Crawler Role-playing Games) lovers out there. One that may, or may not attract all audiences ...

This latest dungeon crawler which is titled, "Stranger of Sword City" takes the gamer on a journey of discovery the likes of which have never really been ventured into in such a game genre before. That journey of which I speak begins intently with a modern era plane crash into a mythical city known as Escario, and follows up almost immediately with a subsequent assignment of heroic duty to the lone survivor. That survivor being a character of your own creation. As you awake amidst the wreckage of the missing north Asia airliner you were aboard you are greeted by a couple of mysterious individuals in a foreign landscape. One character, which is a hooded old man seems to want to guide you to safety, but ends up luring you into a trap filled with monsters instead. Thankfully Riu (a sword wielding school girl) shows up, and explains things to you while getting you situated in your newly discovered environment. The whole "you are the chosen one" cliche plays out in full with you ultimately being appointed a position in Sword City's(Escario's) Stranger's Guild as one of it's lead members. Your main objective there being that of monster slaying, and the collection of blood crystals for you and your party's betterment. It seems "Strangers", which you are referred to as being, are the only ones who can fight the lineage monstrosities that are plaguing Escario and it's people. Thus you pretty much get thrust into the job whether you wanted to or not.

Once you are back at the Stranger's Guild you are given proper introductions to the main role players of the realm, and to the vendors of the guild. Through the current leaders you are also given an entry level test before being accepted and sent out on errands to kill the baddies (lineage monsters), and collect the blood crystals from which they respawn. From start to finish, regardless of difficulty, your dungeon crawling skills will be tested to the max in a fashion that seems to be more brutal than that of a 'Dark Souls', or 'Demon Souls' game. Even your entry point test will kill your assigned party off with ease if you are not careful in your approach. Thus character customization, and party management are the main focus of this fantastical journey into this land that is unlike your own.

Tuesday, April 5, 2016

Green Game: TimeSwapper (PS VITA)

iFun4All's color coded game series about a non-particular mechanical bird protagonist returns once again in the form of "Green Game: TimeSwapper". As the title of this latest interactive, and touchscreen reliant Metroidvania style indie suggests it is all about time tampering, and not so much manipulating the world around you in a direct manner. Along with the introduction of time manipulation (the moving of time forwards & backwards via a green ray of light) comes a corresponding environmental color change (to that of green), and a plethora of new hazards and gadgets that are in place to guide the now more skeletal bird from glass cage to glass cage. There are 50 levels in total which are each made accessible via the game's gear menu interface. An interface that is moved through by applying a vertical swipe of your finger upon the PS Vita's touchscreen. The game itself begins, and picks up where "Red Game Without A Great Name" left off by briefly showing the former red environment before hinting at an upcoming "Blue Game", and ultimately taking the bird downward into an underground laboratory where a mad scientist tinkers with it's innards while leaving it in a mechanical skeleton state. All before sending it on it's way for some unknown diabolical reason.

Friday, March 25, 2016

Trillion: God of Destruction - The Verdict

Idea Factory's "Trillion: God of Destruction" is one of those special gaming experiences that is slow to start, and hard to grasp at first, but is one that grows on you the more you play it. It's a game that takes in account persistence, endurance, faith, sacrifice, relationships, love, and loss and weaves it all into a heartfelt fantasy about overcoming seemingly impossible odds. It's a lot like real life in that sense. While I do understand the game on such a level now I will be honest in saying that it took me a while to warm up to it, myself. Once I did though I fell in love with the characters involved as well as the story being told, and was rooting for them from deep within as they each faced insurmountable opposition in the form of a God who was out to destroy their home.

When I first began playing all I could think about was how story heavy 'Trillion: God of Destruction" was, and about how much time was spent on character development. I felt that the little time spent fighting Trillion, and Mokujin wasn't significant enough to make me call the game an "RPG", or even a purchase worthy game. I felt that it was more of a visual novel, and that due to it's lack of explanation and provided direction that it was poorly designed. Those were my initial thoughts. As I continued to play and build upon character relations along with the character stats though I found myself caring more for the characters involved, and was utterly heartbroken when some of them died by my own careless mistakes. When I realized these untimely deaths of my favorite characters were meant to be to a certain extent it took away my grief of the loss somewhat, and had me hoping that all would not be lost for Zeabolos, and his lady overlords. Thankfully not all is doom, and gloom when it comes to fighting the all consuming Trillion, and supposing you can fight the good fight you will be able to see one of the better endings out of the available ten that are there for unlocking. You'll also find plentiful moments of heartfelt emotions, laughter, and relationship building that will make each decision you apply all the more important to you.

Monday, March 21, 2016

Trillion: God of Destruction - Early Impressions

For the sake of keeping focused, and keeping you in the know I'm going to do this early impressions review about "Trillion: God of Destruction". I am free to write/type as I please since there is no embargo, so no worries there. Just take these impressions for what they are. It's not a definitive review just yet as I am still trying to figure things out.

When it comes to categorizing this particular PS Vita exclusive I have found it to be more akin to an interactive visual novel due to it's heavy dialogue, deeply involved character interactions, and deep seeded character development. Sure, it has some gameplay in it, but that RPG style gameplay is very limited. What you'll be doing with most of your time in 'Trillion: God of Destruction' is micro-managing your current overlord during a series of cycles, or weeks. This cyclic training ties in with the story's premise which basically involves a last ditch effort to save the underworld from total destruction. The game's story, as it were revolves around the inhabitants of an underworld that is much like the hell of Christianity, and slightly like the Hades/underworld from Greek mythology. It has a leading demon overlord (Zeabolos), and his overlord underlings which are each seven deadly sin stereotypes. During the games introductory narrative, and following tutorials it is made known that a god of destruction that is called "Trillion" is consuming the underworld in which these denizens of the damned reside from the surface inward. Zeabolos, in his vanity thinks he can deal with the problem easily, but in attempting to do so along with his brother he suffers a near fatal wound. After being fatally wounded a mysterious person of interest (Faust) enters the scene to do some devilish bargaining. For his soul, and flesh she offers to help him exact his revenge on Trillion, and save his underworld from destruction. Thus the underworld's fight for survival ensues.

Monday, January 25, 2016

Red Game Without a Great Name (PS VITA)

When it comes to the naming of this game I think iFun4All's approach is rather innovative, and catchy. In fact I caught myself singing out the title of the game earlier today for no apparent reason. I'm crazy like that, lol! As far as the title of the game is concerned the only thing it really describes in regards to the gameplay is the colored theme you'll be seeing throughout your playthrough as well as the fact that the game is void of a proper name. Aside from those two things the game does still stand out on it's own as a uniquely challenging experience with a simple yet effective backstory. It does alright for itself by providing easy to understand content which the gamer can enjoy at home, or on the go. In retrospect it is one of those 2D side-scrolling, and finger swiping mobile types of games which you often times see as indie apps. While it is easy to pick up, and put down mastering it will require some seriously quick reactions, and interactions as you will be facing the task of delivering secret letters via a teleporting mechanical bird in a trap infested steampunk world.

Thursday, October 29, 2015

Zen Pinball 2 - "Balls of Glory" (PS4)

It's not a normal thing for Zen Studios to step outside the comfort zone of their "E - T" rating spectrum in regards to the table themes they choose to take on. You can imagine my own personal surprise at the fact that they actually went after "MA" rated late night cartoons this time around. While the cartoons themselves are often times subject to media scrutiny, and looming controversy due to their overly explicit content the tables did seem to stray away from that mindset, and maintain the common decency which Zen Studios is known for. You won't hear cussing, or anything questionable in the way of quotes, but you will still find the often times unapologetic, and sarcastically dark humor associated with each of the four television shows embedded within. Among the lot, which you will be getting for a single affordable price ($9.99) are "Family Guy", "Bob's Burgers", "Archer", and "American Dad!". Each of which comes complete with character based scoring objectives, and features as well as events that tie-in with fan favorite episodes pertaining to the long running series. Like the cartoons that they mimic every table in the set comes to life with replicated character animations that look as if they were ripped straight from the shows themselves, and accompanying voice-overs that seems to have been contributed by each of the original voice actors, and actresses. It is truly fan service at it's finest. In saying that, and realizing that that's the case I've come to understand that if you've not followed the cartoons like me you'll be completely lost in the puns, memes, and comedic jabs that are thrown out at the gamers in a sort of massive assumption of common understanding. It's not necessarily a bad thing though.

Tuesday, September 1, 2015

Amnesia: Memories (PS VITA)


Produced initially as a visual novel game for the PlayStation Portable back in August of 2011, the "Amnesia" series has continued on throughout the gaming scene in various forms, and has captivated it's core Japanese fanbase while doing so. In turn this capturing of the core audience's attention has also caused the creation of other non-game related merchandise including a 2013 anime series on the side. It has even brought the series over to our western shores via translated versions. The story behind said visual novel based experience is basically of the "Otome" game classification. Meaning that the gamer will be taking on the role of a female protagonist, and will be engaging in relationship related scenarios with provided male characters while progressing the plot at hand. While there's really nothing sexual to be shown in the provided situations the romantic relationships found within do play a prominent part in said instances. In the case of "Amnesia: Memories", for example the nameless female protagonist in question finds herself waking up without a name, recollection of she is, or what has happened in her real world to cause her to forget all of said information. What she is left to deal with as she awakes, and traverses several possible alternate realities/worlds named after playing card suits (Heart, Spade, Club, Diamond) is a lingering tug-of-war relationship with a supposed boyfriend, and a separate possible love interest/s.

As you play the game, and get to know the girl's odd situation more intimately through character driven conversation, detective work, and her daily routine things begin to make sense, but only if you choose the right replies to the questions that are asked of you. This is one of those game series where choices greatly impact the story's outcome, and as such you will certainly find different endings for each scenario based on what you choose. The balancing scale in the middle of all of said character interactions being that of "affection", "trust", and "suspicion". Mind you there is a common ground in the different worlds that the female protagonist encounters though, and for the most part that common ground comes from a rather fantastical source as you'll find out from the start.

Wednesday, August 26, 2015

Danganronpa Another Episode: Ultra Despair Girls (PS VITA)


NISA's Danganronpa series continues it's twisted, and often times morbid tale with one hell of a plot deviation that most gamers will not see coming. This 'Spike Chunsoft' re-imagining of the traditional Danganronpa formula not only impresses with it's visual aesthetics, deep seeded storytelling, and action RPG inspired gameplay mechanics, but goes well beyond all of that to provide likely the best entry in the series to date. It touches base on some real world problems while continuing to be it's own beast of burden. We find some returning characters of interest as well as a character or two that was briefly shown in the previous two game entries. All of which are showcased through amazing in-game visuals as well as through decent length anime sequences, and CG cutscenes that will no doubt keep the gamer closely following what the hell is going on. Content wise this sequel is more robust in nature, and more hefty with everything that it offers. While the developer could have easily made it a more linear experience they added extra mini-games, secret items to discover, and a grade system among other things that will have you spending plenty of time outside of merely advancing the plot. As usual the game is chapter based, and will incorporate some of the elements of the previous Danganronpa experiences while doing it's own things with them.

Tuesday, August 25, 2015

Shutshimi: Seriously Swole (PS4/PS VITA)

If you like your WTF with a side order of memes, and pop culture nods then you might just like Neon Deity Game's, "Shutshimi: Seriously Swole". Like Konami's 'Paroduis' (a Gradius Spin-off) you'll find an unlikely protagonist shooting unusual oddities in a fictional shmup driven environment. In the case of this particular indie shmup you'll play as what some journalists deem a "Reverse Mermaid". The creature in question is a fish with two buff arms in the place of fins. For whatever reason this guppy with a shotgun, and a cigar in his mouth has a beef with invaders who have invaded his oceanic paradise. That's all that's disclosed via intro plot text before you are thrust head first with no f**ks given into a series of wave based mini-game inspired modes that incorporate the usual shmup mechanics. Through the provided mode selection screen you'll enter an underwater world filled with creatures that ought not be there as well as some that will have you second guessing your current state of mind. The game doesn't take itself seriously, and plays on the memes, pop culture nods, and WTF inspirations of social media. In a way it's like a trend itself in that it bundles all the absurd worldly trends into one super wacky gaming package. Sure there's an actual game embedded in the nonsense, but it's more so a nod to nods.

Monday, August 24, 2015

Curses 'N Chaos (PS4/PS Vita)

Tribute Games has done some impressive things with their retro/indie hybrids. Wizorb, for example mixed classic 8-bit retro RPG mechanics, and visuals with classic brick breaking combat to make the perfect retro tribute. The end result was that the game not only caught the attention of me, but also a number of other gaming journalists who were into the indie scene when that game had launched. It was even accepted among the gaming community on an equally impressive scale. Seeing the previous success, and impressive nature of 'Wizorb' I was very curious to find out what Tribute Games' latest creation, "Curses 'N Chaos" was all about. I had not seen the trailers prior to requesting it for review, but I did see the screenshots, and accompanying art which all looked awesome to me. When I finally got into the game I was pleasantly surprised, and hooked from the start as I found yet another hybrid retro experience done up with all the glory of an innovative indie. This game turned out to be a mixture of Metroidvania platforming, RPG elements, and wave based combat similar to what you'd find in a shmup (shoot 'em up). It may seem odd, but it's the type of game that takes skill to master, and delivers on so many levels in demanding that mastery.

Saturday, August 15, 2015

Weekend Blog Log (Aug. 15, 2015)

For most of this year I've been met with huge disappointments on the gaming journalism front. I've either been too late to request a code, or denied outright by the constantly changing PR. I've even had to get reacquainted with PR, because of employees leaving for one reason, or another. I have tried to keep it up for you guys though, and have been inquiring constantly despite what my meager review output might imply. Today, despite the shortcomings I am glad to say my gaming, and hobby review plate is full once again. I've got an indie to review, a Danganronpa game to review, and my first NISA anime to cover. Things are looking up for the old Inferno once again. I have to say in the midst of all this good news that I wouldn't be able to do what I do if it weren't for your support. For that I humbly, and sincerely thank you. You are the force that keeps me going, and that keeps me from retiring. I hope that you stick around for the future reviews, and that the critiques I provide are worthy of your patronage. Here at the Inferno I don't half-ass things, and I work my ass off to provide you the best informational reading experience I possibly can. It's the least I can do for those of you who acknowledge, and support my efforts. Once again thanks for continuing to stop by, and reading what I have to say! Thank you very much!

Sunday, July 12, 2015

Zen Pinball 2: Ant-Man (PS3/PS4/PS VITA)

Beyond what I've seen in the movie trailers I have absolutely no clue as to what the Ant-Man origin story, or continued Marvel lore entails. It's a given that the rogue protagonist who plays the role of the miniscule hero is gifted his abilities through the scientifically created suit, and helmet that he wears. In a similar way as the Iron-Man saga we are also presented with a hint via the trailers that a certain someone is out to steal the technology, and that they eventually do. Thus creating the series' villain, the 'Yellowjacket'. I imagine all sorts of shenanigans go on as 'Scott Lang (aka, Ant-Man)' changes sizes, and commands armies of ants to defeat his almost equally sized adversary. There will no doubt be a criminal aspect thrown in as well since Scott led a former life of crime before joining forces with 'Hope Van Dyne/Hank Pym' for the good fight.

For those of you looking for that usual Marvel history lesson fret not as I did do some online digging in order to provide at least a few factoids that relate to Ant-Man's source material. Those factoids go as follows ... Like many of Marvel's masterpieces 'Ant-Man' had his humble beginnings as a guest character in a series that was not his own. In September of 1962, in the pages of a comic book known as "Tales to Astonish #35" the original Ant-Man (aka, Hank Pym) made his debut appearance. Unlike the movie protagonist Hank created, and sported the unique size and strength changing apparatus as a scientific way to combat the world's many problems. You could say he was one of Marvel's geniuses in that respect.

Thanks to the initial trio of comic book legends (Stan Lee, Larry Lieber, and Jack Kirby) whom each contributed to the origin story of Ant-Man the pint-sized hero that was Pym was able to pave the way for other characters of interest to sport the same mantle through the years, but to a different affect. Originally Hank Pym was the scientist who crafted, and the Ant-Man suit/helmet combo, but through chance encounters Pym's legacy was passed on. In the Scott Lang continuation Scott effectively steals the suit to save his daughter only to be caught by authorities, and trained later under the tutelage of Hank Pym himself in order to turn his life around for the better. Of course it goes without saying that the epic saga did not end with Hank, or Scott, and has in fact been picked up to this day as an ongoing series in the ever-expanding Marvel multi-verse. In total there are four men (possibly more ...) who have each donned the Ant-Man guise according to their own unique situations. This includes Hank Pym, Scott Lang, Eric O'Grady, and Chris McCarthy. While the story is a continuation of sorts that has been built upon through the years other famed Marvel artists including 'Robert Kirkman' and 'Phil Hester' have also contributed their visual, and novel interpretation of the characters/situations at hand. With the success of the Ant-Man film, and the revival of the super-hero we may yet see more in the way of comic book spin-offs, merchandise, video games, and films. Let us hope so!

Thursday, June 25, 2015

Hyperdimension Neptunia Re;Birth 3 (PS VITA)



Following in the footsteps of it's last-gen predecessor "Hyperdimension Neptunia Victory", the newly overhauled port of "Hyperdimension Neptunia Re;Birth 3 V-Generation" adds plenty of extra features to entice fans of the series to return to it's roots on Playstation's 'PS Vita' legacy console. Along with the main story that we know as fans comes additional plot material featuring the cute cast of CPUs from the constantly war torn GameIndustri. Amongst the more lengthy plot, and additional story panels also comes other noticeable game additions, and changes to gameplay. Once you start the game up you'll meet, and greet the CPUs and their sister candidates through the main protagonist, "Neptune" in a visit within her homeland, and her homeland of an alternate reality. Accompanying Nep-Nep (or Neppy, if you prefer) this time around are alternate Lastation's CPU "Noire", and "Plutie" who happens to be the newly crowned CPU of Planeptune in the alternate GameIndustri. Of course there are other girl goddesses (CPUs) involved as well, each of which will be dealing with the current predicament in their own interesting ways.

As you can probably guess the game would not be true to the series without it's evil antagonists included, and to fill those shoes are seven dastardly villains looking to control the GameIndustri as a whole with their oppressive laws, and misdeeds. These bad guys, and gals are known as the 'Seven Sages', and are revealed one by one as they make their debut appearance throughout story panels, and contributing dialogue. All you need to know is that the timeline of events ranges from the NES glory days (Lowee) to Sony's rise as a console maker (Lastation), and even deeper into Microsoft's (Leanbox) involvement in the ongoing console conflicts. There's no doubt things will get crazy as the CPUs clash with their new rivals on the newly introduced battlefield!

Sunday, June 14, 2015

Vitamin Z (PS Vita)

Like the 'World War Z' flick, and the 'Day Z' survival horror game Namazu Studio's 'Vitamin Z' takes the zombie genre to an entirely different level. The game, which is free to play, and could easily be described as 'Dexter's Labortory' meets 'Attack of the Killer Tomatoes' utilizes a simple arcade style shoot'em up formula to challenge the gamer in a score based fashion. In 'Vitamin Z' you'll descend down a laboratory elevator via a platform as you kill off waves of living dead veggies, and fruits for their internal fluids. It's these fluids (aka, Vitamin Z) that boost the scientific protagonist's weaponry, and gives her the ability to conduct other ungodly experiments on god knows what? While the game is "free-to-play" micro-transactions do creep in like some ghastly apparition, but in doing so doesn't really hinder non-paying players from earning the accompanying trophies nor does it keep said players from progressing deeper into the laboratory depths. Sure paying real world money for in-game currency will give you a boost in the form of extra lives, and shields, but playing the game without them is manageable regardless. You simply have to put in more effort to be the best.