Showing posts with label RPGs. Show all posts
Showing posts with label RPGs. Show all posts

Wednesday, March 9, 2016

Fire Emblem Fates: Conquest - Impressions

In the past couple of years I have been told by several friends that the "Fire Emblem" games were good, and that I should pick them up for my 3DS. While I usually take such advice to heart I kind of felt that paying retail price for a used version of the older Fire Emblem games was ridiculous, so I chose to wait for the release of ''Conquest', and 'Birthright' to make my entry into the series. After looking at both games, and observing their character inclusive cover art I decided to go with "Conquest" as it appealed more to my artistic interests. The whole "villains look cooler" ideology kind of stuck in my head from my toy collecting days. I think the purple theme may have also drawn me in a bit too. Once I got into the game, days after having purchased it, I found myself impressed by the anime cutscenes, the in-game character design, and the story being told. It's something I've not seen yet with a 3DS game, and in that sense I think the developer worked wonders with the software/hardware they created the game upon. At the same time, I noticed some things that weren't exactly appealing to my RPG judgment standards. For one thing the game was heavy on plot presentation, and didn't really make the battles seem all that important outside of the perma-death setting, battle assessments, and the positioning strategies. The battles felt too cinematic, and out of the hands of gamers for me to enjoy. That, and a few other things have made me wonder if this is all that there is to the game.

Wednesday, March 2, 2016

The Witch and the Hundred Knight Revival Edition (PS4)

Instead of rehashing everything from my PS3 review of "The Witch and the Hundred Knight" I will leave you with the following link (http://thegaminginferno.blogspot.com/2014/03/the-witch-and-hundred-knight-ps3.html), and spend this article discussing the new features as well as why it is I back this game with an enthusiastic recommendation. Please visit the provided link before reading any further as it will tell you all there is to know about the game's mechanics, and features ... outside of the new additions.

Tuesday, March 1, 2016

Sadame - "Assist" (3DS)

In my rush to get the review out to you guys I made a huge oversight. It wasn't particularly my fault though. With the game being digital, and void of tutorials certain things weren't so easily understood. One of said things was the "Assist" menu in the main menu listing. This feature didn't really open up to me until I was almost done with my first character playthrough, and until I had created additional characters to see what the character classes were all about. The 'Assist' function, or feature is pretty much how it sounds. By going into the menu of the same name, and assigning a second character that you are currently not playing that second character will accompany you in your playthrough. The character will kill enemies so long as that character is alive. The higher in level the assist character is the more likely it is to stay alive to the end. I will say that having an assist character to fight alongside you does make the problems of battling waves of lesser enemies easier, but it also acts as a double-edged sword in that boss battles will be even more short lived. In my opinion this feature only serves to add to the game's balancing issues, and in effect dumbs down gameplay even more.

Saturday, February 27, 2016

Sadame (3DS)

If I were to summarize Rising Star Japan's "Sadame" by using other JRPGs in the genre as comparisons I'd say that it is a mixture of "Samurai Warriors", 'The Legend of Zelda", "Muramasa: The Demon Blade", and "Diablo 3". There are certain elements from each of these gaming experiences that seem to have inspired this action RPG. When it comes to the 'Samurai Warriors' comparison you'll find that the game plays heavily on actual Asian history, but does so in a fictional sort of way. It takes one of four character classes (Samurai, Ninja, Monk & Maiden), turns them into the protagonist, and pits them up against the lords of various dynasties who have been physically corrupted by karma. This act by act battle takes place much like 'Samurai Warriors' would, and has players guiding their character of choice to wave after wave of enemies in order to clear them out, and make it to the end boss for the same purpose.

The 'Legend of Zelda' comparison, on the other hand refers to the fact that the action in 'Sadame' is much like what you'd see in one of the older Nintendo DS games of that said series. You'll be traveling through various Japanese locales set in a feudal Japan in an almost top down fashion, and will be fighting both lesser enemies, and greater bosses as you loot the places for better items. As far as the "Muramasa" part of the game goes I say it's like that because the monsters, and demons within are very reminiscent of such a mythological representation. The creature design is similar to that of "Muramasa: The Demon Blade" in a lot of ways. Lastly, the 'Diablo 3' comparison comes into play simply because the game harbors a character customization setup that slightly mirrors what 'Diablo 3' has going on. The rarity of items is definitely there as is the gem placement, and spell usage. It's a set of features that not only compliments other parts of the game, but also gives it replay value. While those comparisons may sum up 'Sadame' at base level, let me go a little deeper into detail with what this 3DS game offers it's potential buyers ...

Monday, February 22, 2016

Megadimension Neptunia VII - Heart Dimension Neptunia H

Coming around full circle "Heart Dimension Neptunia H" ties in everything from Uzume's initial introduction to the goings on in regards to the failed attempt at securing Uzume's console in the second part of the unfolding tale. At the heart of this current story arch you'll find that the CPU candidates, and the four Gold third members are the main role-players in a quest that has finally pitted them against the real culprit behind the scheme at hand. After the ruling CPU's evolved into their next form during the final battle against Affimax's leader in chapter two they succumb shortly afterwards to the tricks of a doppleganger known as Kurome, and are forced against their will into the Heart Dimension. Kurome, as it turns out is the main villain of this latest Neptunia tale, and she is intent on seeing things through to the end. Until now it wasn't made clear what Kurome's agenda was, but as things come into the light through character interactions it is made known that she is intent on merging both Zero Dimension, and Hyper Dimension so that the Hyper Dimension falls in a similar manner as Uzume's world did. Along with Arfoire and Croire, Kurome continues to lead the CPU candidates on a chase in hopes that she can possess the console that she sought out from the start. The only thing standing between her and that end goal now is the CPU sister candidates, and the Gold Third who had become allies through circumstance.

Monday, February 15, 2016

Rainbow Moon (PS4)

Yesterday, while doing my usual Twitter interactions I saw eastasiasoft tweet a quoted message that I feel is very relevant to gamers, and the developers who are reaching out to said gamers. Their tweet basically tied in with the fact that Capcom's 'Street Fighter V' will be coming out the same day that their 'Rainbow Moon" port will. That is definitely a big game to go up against, and I think in light of their sporting remark they realized this too. I personally feel that indies are often times looked over due to such release scheduling, and there's no doubt in my mind that SFV will be stealing away a lot of attention from such indie experiences for some time to come. With that being said though 'Rainbow Moon' does hold it's own as a quality tactical RPG, and presents to the gamer a unique take on the genre as well. I'm just hoping that some of you out there will give it a chance before getting lost in other gaming activities, and PSN store offerings this week. If you do you may find as I did that indies such as 'Rainbow Moon' can sometimes be of more value than what 'Triple A' titles are.

Thursday, February 11, 2016

Megadimension Neptunia VII - "Hyperdimension Neptunia G" (PS4)

I know it's been a while since I promised the follow-up reviews from this amazing Neptunia trilogy, but I do have some valid excuses. The fact of the matter is it's taking longer than normal, because the game is much larger in scale than I anticipated. It's like reviewing three separate games in one go. There's a lot to do, and a lot I've yet to discover. The fact that Idea Factory continues to release game expanding DLC has me paying attention to even more in-game offerings. Currently, as it stands, I find myself deep into the second portion of the game with enough knowledge to keep you in the know. This portion of the game, as it were is known as "Hyperdimension Neptunia G", and like the first game in the series it follows the Gamindustri gals' encounters during the Gameindustri shift period. It also takes places directly after the events surrounding the discovery of the mysterious console, and Uzume in the previous story. There are of course new features introduced as well as four different branching stories involving specifically paired off Gameindustri CPUs, and their sister CPU Candidates. Each of which is playable in any order from the start.

Wednesday, November 4, 2015

Divinity: Original Sin Enhanced Edition (Xbox One)

Going into this review I'm going to approach it as a new game as I have no clue as to what the new additions are about. Bare with me, please ...

When I first began playing Larian Studios' "Divinity: Original Sin Enhanced Ed." I was truly overwhelmed by the attention to detail. So much so that I had to spend a little more time with it than normal to give it a fair chance. It had gorgeous landscapes, impressive character design, and tons of menu management options to boot. What you have to understand is that at first the immense amount of text based dialogue, accompanying voice-overs, and multi-layered menus had sort of left me lost without a proper grasp, or understanding. I thought all of it was too overbearing, and that it took away from the actual gameplay portion of the game.

Upon spending some quality time with it though the game grew on me. I became thankful that I didn't just quickly brush it off as some game not worth buying, and that I actually got to a point where I enjoyed it so much that I took to Twitter to boast about the find. I told my followers that it was a gem, and that it was very much worth the asking price. Both of which things I wholeheartedly believe. I also mentioned that it reminded me of a combination of other RPGs including Fable, Diablo, and D&D (Dungeons & Dragons) due to the implementation of things like a moral Q&A system, and Diablo-like perspectives/looting. It truly took me by surprise, and actually brightened the miserable week I was having through it's embedded sense of humor. The game definitely has an irresistible charm about it, and one that is so alluring it reminded me of so many wonderful fantasy films, and fantasy book adventures I partook of in my younger days. The movie, "The Neverending Story" comes to mind.

Tuesday, May 5, 2015

UNBOXING - SMT: Devil Survivor 2 'Record Breaker' (3DS)

As I've said before I am a fan of Atlus, and their games. I'm such a fan that I won't let bad PR relations keep me from indulging in the latest Atlus RPG, or niche video game release. It's stupid to judge a gaming studio by their PR's actions. That's why I decided to go out, and pick up one of their new releases, in good faith. In fact while I was out for a lunch break today I decided to stop by the local Gamestop to pick up a copy of "Shin Megami Tensei: Devil Survivor 2 Record Breaker" for the Nintendo 3DS. I had been watching the trailer updates via Youtube, and paid attention to the press releases that were sent my way. Having played, and owned "SMT: Devil Survivor Overclocked" I sort of knew what I was getting into with this game. The first in the series, which I just mentioned wasn't all that impressive graphics-wise, but the actual RPG combat was addictive in it's own way. Like a Pokemon game the Devil Survivor series is all about capturing demons in a post apocalyptic world, leveling them up, and using them in combat against other demonic monstrosities. In the latest installment, or re-release this concept has been added onto, and expanded upon giving the gamer more bang for their buck, and extra content that was not in the original release. With that being said this collector's edition will set you back $50 plus tax, and makes you pay outright for that additional content.

Friday, February 27, 2015

Hyperdevotion Noire: Goddess Black Heart (PS VITA)



Innovation, and a new direction is what this latest Neptunia spin-off is all about. While co-developers Complie Heart, and STING do good to stay true to the roots of the series, and the characters therein they take a gamble on an almost completely new combat system. One that really pays off. Of course it goes without saying that the story is entirely different this time around though. In fact you'll find that instead of Nep-Nep being the game's protagonist that the often times second place Noire gets her turn to shine as team leader. As far as the plot goes Noire, and her share dueling friends once again find themselves mixed up in a terrible mess regarding the Gamindustry. Having bumped into a shady character while sporting a new holier than though demeanor Noire lets down her guard only to be tricked into messing up the Gamindustry shares for all of the CPU goddesses including herself. To right her wrongs Noire soldiers up, and joins her former friends to figure things out, and restore their respective Gamindustry lands.

Sunday, February 22, 2015

A Preview Review - Hyperdevotion Noire: Goddess Black Heart (PS VITA)

Before I briefly go over the details you need to know in order to make an educated decision about a possible purchase of this upcoming PS Vita exclusive I need you to understand that this is a "Preview Review". In simple terms it's more, or less a preview of my future full length review. It will not be a complete disclosure at this point for the simple fact that I got the code for the game late, and will not have the full playthrough finished before it's release. As such my purpose behind posting this micro-review is to tell you whether, or not I think the game is worth a purchase, and what the game entails this time around. I hope you enjoy this article posting for what it is, and I hope that it gives you a proper understanding of "Hyperdevotion Noire: Goddess Black Heart". Do enjoy!

Wednesday, September 10, 2014

Fairy Fencer F (PS3)



Abounding in compelling content, and vibrant with attention getting art "Fairy Fencer F" aims to draw the gamer in with a new story built upon old standards. Like 'Neptunia', and 'Mugen Souls' you will find that this latest JRPG has some elements slightly akin to those previously mentioned series. Along with the old does come the new though. This time around the main protagonists are bound by mystical relationships that harken back to an epic battle between a Goddess, and a Vile God. Ending the fight in a stalemate eons before the main protagonist came to fulfill his role both deities were left impaled by hundreds of furies (swords), and were imprisoned by each other's actions with only the fairies that were left behind to share their tale. Fencers who prove worthy to carry the furies are destined come to the aid of the imprisoned fairies contained within, and in doing so form a mutually binding relationship meant to free one of the two deities. Of course it goes with out saying that there is a wish to be granted as well once the said deity of choice is freed. In the end it is up to you, and those you choose as companions to release either one deity, or the other. Thus letting the world's fate be decided by those who added that spark to life in the first place.

Saturday, July 19, 2014

Abyss Odyssey (PS3)

With a hint of Harry Potter, a sample of Soul Sacrifice, and a clip of Castlevania the development crew over at ACE Team weave a dream-like tale of a slumbering warlock, and those who would dare to oppose his ever-spawning nightmares. The tale which follows a Chilean lore begins with the underground trek of a dreamt of female warrior named 'Katrien", and follows her as she travels down into an Abyss where her creator lies in sorrowful slumber for the past choices he has made. Katrien, who was once the Warlock's love caught wind of is secretive lifestyle, and turned on him forcing him to silence her. Unfortunately things didn't go as planned, and for the sins that followed the nameless Warlock submitted himself to an eternal sleep in which he hoped to escape the forever torment of his unrelenting nightmares. Despite his efforts though the Warlock's nightmares continued to occur, and began manifesting themselves into reality. A part of him, which is Katrien aims to right the subconscious wrongs that are currently taking place. This is where you, the gamer steps in ...

Thursday, June 19, 2014

Battle Princess of Arcadias (PS3)



Complicated, and demanding are two adjectives that immediately come to mind when I think of "Battle Princess of Arcadias". The game which is a blend of strategy, and action starts off smoothly with the usual character, and plot introductions then quickly escalates in complexity with the introduction of an overbearing battle system. It is this battle system, and the applied character/unit leveling that more often than not will leave the player ill-prepared for the sieges, and skirmishes ahead. Before I jump the gun with gameplay explanations let me explain the story behind the fairy tale title ...

At the start of "Battle Princess of Arcadias" we find Princess Plume (who looks a lot like the princess from "Child of Light"), the proclaimed "Battle Princess" tending to the fallen princess brigade members who each have been fatally wounded by a dragon that looks as if it were ripped straight from Pokemon lore. Despite the overwhelming odds Princess Plume stands her ground against the beast, and scares it away for the time being. Unfortunately even after the gained momentary victory the remaining fallen soldier that the Princess had aimed to save prior to the epic fight dies leaving a final request that a man by the name, "Raltz" should take his place as her protector. Soon afterwards the transformed goose king, and other whimsical characters come into the picture adding depth, and variation to the ever-growing story. The story, as it were is one of betrayal, medieval espionage, and outright conquering. Some of the characters involved play a behind-the-scenes role while others are main players within the game's story, and battles. Additional elements such as NISA's signature naughty humor, and fun loving RPG antics are all thrown in the mix as well as a part of the game's core experience. While the Princess is brave enough to face the threats ahead you will find it will take some morale boosting as well as proper recruiting, and equipping to take on the more challenging confrontations that are in store for the kingdom of "Schwert".

Friday, April 18, 2014

Demon Gaze (PS VITA)



Demon Gaze is what you would call a minimalist's JRPG. You are given a very vague story, are introduced to only a handful of different main characters, and are thrust into the adventure with a bare minimum of tasks to take on. As you progress both the story, character interactions, and the chance encounters expand in greater detail though. It's like becoming a hero with amnesia, and trying to remember exactly what it is that you should be doing. When the game opens up, and the initial maze encounter ensues along with it's theatrical credits you will find that you have been descended from the heavens into a den of demons. Upon opening your eyes for the first time you are greeted by a frightened mercenary who tells you to RUN! Try as you might though you end up facing your first demon regardless of your attempt to flee the decrepit dungeon-like castle you happened to wind up in.

With the aid of a battle scarred female you stand your ground, and triumphantly capture your first demon with your "Demon Gaze". Little by little things are explained to you by your female savior. The "Demon Gaze" is among the many revelations that are learned during your one-on-one conversations. As the title suggests you are a chosen "Gazer" who has the inherent ability to capture demons with a special ability known as the "Demon Gaze". With this ability you can either be mankind's savior, or use your powers for evil purposes. Lorna, the retired mercenary who saved you hopes that you will aid them in their quest to rid the world of demons instead of the latter choice.

Tuesday, April 15, 2014

Conception II: Children of the Seven Stars (PS VITA)

Having had no prior knowledge of the series I was quite surprised to see a strategy-JRPG drama so in-depth, and vast in nature. The developers of this innuendo rich adventure known as "Conception II: Children of the Seven Stars" included an impressively rich background history on all of the characters, and organizations involved. Like a true RPG concepts such as that of good, and evil are also explored, but in a more pseudo-religious tone. While the world outside of Alterra is rarely visited, or mentioned within the game the special heroes, and heroines involved in the fight for good are given a new home in which all of the action takes. These highly ranked young ladies, and gentlemen are each gifted, and personally chosen by the Star God to fight off the growing threat caused by otherworldly inhabitants, and the seven deadly sins. Known, as the Elite these "A-S" Rank students find solace in their social interactions as well is in joined fights, and classmating. While their daily lives are mostly geared towards fighting the good fight these chosen few still have to work on their social skills in order to be prepared for the more sexually suggestive academic activities. Even though classmating may sound bad it affords the would be parents child-like allies which will accompany them in the continuous battles that they face for the sake of the world's population. Hence the title, "Conception II".

Sunday, March 16, 2014

The Witch and the Hundred Knight (PS3)

A foul mouthed witch, a faithful monstrous butler, and a summoned demon of legendary fame lead the cast of this latest action-rpg conquest that's all about magic, manipulation, and mayhem. NISA, the developers behind this new JRPG experience take their tried, and true JRPG formula, twist it six ways from Sunday, and present it in a wholly new fashion never seen before by their fans. Forget the tile based level grinding combat of "Disgaea", and the god-like management of "The Guided Fate Paradox" as they have little in common with this latest otherworldly plot. Instead of taking sides of the eternal kind (Good vs Evil) you will find that NISA aims to place you in the shoes of a summoned demon who is unfortunately bound by contract to do the bidding of a notorious swamp witch. This little creature known as "The Hundred Knight" does Metallia's (The Swamp Witch's) bidding from the beginning of the tale without so much as a question, but through experience, and your help he will gain powers, and assertive abilities that will help him decide his own fate amidst the morbid scheme at hand. In the end going good, or going bad is a decision that will be entirely up to you.

Saturday, March 1, 2014

Muramasa Rebirth (PS VITA)

Out of all the gaming gems that Vanillaware, and George Kamitani have released "Muramasa: The Demon Blades" was, without a doubt my all-time favorite action-rpg from them. It was one of the first games that I pre-ordered, and was one of the first Wii games to draw in my undivided attention indefinitely. I played the game through completely creating all 108 Demon Blades, finishing both character stories, and both difficulty settings. It was a video game adventure I don't think I'll ever forget.

Recently, being the rather fortunate journalist that I am I was able to secure a code for the PS Vita re-launch of the original game. Appropriately titled "Muramasa Rebirth" the game not only presented an HD visual overhaul making it look worlds better than before, but it also offered additional DLC enabling the player to experience the game through four new character perspectives. While only two batches of DLC are out at this time you can rest assured Aksys Games will follow through with the final two intended DLC releases. Aside from the DLC additions you'll find that the enhanced gameplay was presented in a more fluid manner than before with more responsive controls, and spot on features that matched what the massive Wii version had in store. This handheld version of the classic tale will no doubt come off as being the definitive version of the two as a result.

Tuesday, February 18, 2014

Weekend Wrap Up - 2/16/2014

I almost totally forgot about my plans to include this weekly post. As you can probably tell I've been swamped with work lately. That work load alone has thrown me off course from my regular routine. Between my work with Xcritic, Paradise Theater XxX, and OtakuDante's Gaming Inferno I've had little to no time to myself. People just don't realize how hectic a journalists' job can be. The fact that I put in more time, and effort than most journalists definitely speaks of my dedication to my work though. Despite my one man army approach I'm still doing good to get reviews out to my readers. At the current time though my adult readers are getting more attention due to the consistent flow of review material. Games on the other hand are a slow go this year, and have not been as plentiful as last year. With the new consoles released one would think that the library for next-gen would be growing steadily. Instead PS4 owners, and Xbox One owners are getting short handed with remakes, upgrades, and a pitiful selection of new releases.