Showing posts with label XBOX 360 Review. Show all posts
Showing posts with label XBOX 360 Review. Show all posts

Saturday, November 10, 2012

RocketGirl (XBLIG): "Prepare Yourself For Full-on Sensory Overload!!!"

W ... T ... F!? WTF!!! ... Okay let me compose myself a bit ...

I'm not exactly sure what Software By Eugene was thinking when creating this game but it most definitely warrants a warning label. When I first laid eyes on the game I thought "Cool!!!". This is a shmup I could definitely get into. It featured a voluptuous girl riding a rocket. What's not to like there??? I have to say before I go any further though that I was dead wrong about the whole shmup (shoot 'em up) thing. This game is definitely not a shmup. Instead what we have here is one of those intense sensory overload survival games where the point is to make it to the end without crashing into objects. As you can probably guess you pilot a scantily clad girl riding a large rocket (obvious sexual innuendo!!!) through the course of these lengthy adventures. With the application of a single button press (A) you control the ascent, and descent of this buxom young lady as she flies through what could be best described as some sort of sexually drug induced fantasy trip. Often times the screen flashes with possible seizure inducing light shows, and half naked ladies flying through the air all over the place as you fly onward on the larger than life rocket that's between your legs. Logic is definitely not present here.

Monday, November 5, 2012

Demon House: FPS (XBLIG): "Something Borrowed, Something New ..."

Photonic Games brings to the indie marketplace an FPS (First Person Shooter) title that seems to incorporate familiar gameplay features which have been used in well known FPS games throughout the years. At the heart of Demon House: FPS you'll find vague yet noticeable similarities to games like 'BioShock', 'Doom', and even 'Quake' giving the game a retrospective atmosphere. The story, or plot at the core of this game is unique however, and seems to be derived from the scfi/fantasy genre of steam-punk fiction using necromancy as it's driving factor. As the game's protagonist, an unnamed scientist you (the gamer) find that it is your duty to put an end to one of the greatest necromancers the world has ever seen. Your target, the evil scientist of the story has willingly unlocked the secrets of life, and death and has used his knowledge to raise a soul driven army of mechanical soldiers. Seeing this as a potential hazard the powers that be have summoned you to dispatch the creator, and his unholy creations through classic weapon based combat. As you venture into the domain of the dead you'll find plenty of aggressive oddities that are hellbent on your demise. With your steam-punk weaponry in hand your task is simple. Destroy the creations, set the souls free, and put a stop to the madness. Are you up for the challenge?

Monday, October 29, 2012

Null Battles (XBLIG): "A Retro Gravity Based FPS Title"

In my time as an XBLIG reviewer I can't recall any developer taking on the gravity based FPS sub-genre. With that being said though the XBLA game "Hybrid" did an excellent job of bringing this new sub-genre to light earlier on this year. Regardless of that fact Techno Hermit Game's 'Null Battles' brings back the arcade goodness of the old 90's era 3D geometrical based games, and blends it with today's online/multiplayer gaming capabilities. In a simple yet vastly complex way the developer delivers an indie game that not only has significant replay value, but one that also allows the gamer to create their own arenas for online/multiplayer combat. The setting adjustments are definitely plentiful, and the possibilities nearly endless. Innovation is definitely not dead as this developer has once again proved with their unique take on this FPS sub-genre.

Thursday, October 25, 2012

Halloween Scream (XBLIG): "Classy Interactive Storytelling At It's Finest"

Sometimes I find that I'm guilty of pre-judging a game before I even play it myself. I'll often times take a look at the XBL marketplace screenshots in order to get a glimpse at what I'd be reviewing if I took on the task of reviewing a requested game. I know I shouldn't judge games simply on screenshots, but heaven forbid I get stuck reviewing some half-assed game that had little thought applied to it's design. In the case of Bandana Game's newly released XBLIG title, "Halloween Scream" I went in thinking that it was going to be some sort of mediocre digital story that might as well be a part of the Amazon Kindle digital book library. I didn't think that perhaps the developer had created something amazing, beyond what a digital novel could offer. In retrospect I'm sorry for my pre-game judgement, and I'm glad I got the opportunity to experience this intriguing Halloween tale from the talented developer, Bandana Games. They did an outstanding job with their well versed tale of horror.

Wednesday, October 24, 2012

Lucky (XBLIG): "A Twist-ed Look At The Meaning Of Life, Death & Luck"

Out of all the XBLIG developers I've come to know none have created such intriguing, and detailed stories as the ones Guy Galer (Twist-ed Games) has done. I've followed his story of Bureau Agent Kendal as she thwarts criminals with her decisive interrogations, and crime solving tactics. With every episode released I always found something special to brag about in my reviews, and Guy Galer's latest game "Lucky" is no exception to that. As most of you know through the videos I have provided with each Twist-ed Game review the developer has a very unique animation style that seems to improve in quality with each game release. In "Lucky" Guy Galer delivers his most visually appealing game yet, and keeps true to his risque semi-nude scenes as he does so. As I did my playthrough I enjoyed every moment of the interactive point-and-click story. The atmospheric, and mellow soundtrack added to the game's overall ambiance, and as such made for a truly noteworthy playthrough.

Thursday, October 18, 2012

Zombie Driver HD (XBLA): "Zombie Carnage & Vehicular Combat"

Zombies seem to be a hot topic these days. Whether it's in the form of entertainment, or rumors spreading about a possible zombie apocalypse you have no doubt probably witnessed the bloody carnage that these undead denizens can cause. While I think a zombie apocalypse is the least of our worries I do partake in the grim goodness that the zombie entertainment genre has to offer. From time to time I'll pop a zombie oriented movie into my dvd player, or even partake of the ever-popular zombie video game genre via my Xbox 360. There is honestly no lack of available content when it comes to zombie horror, and as such a horror fan like my self can be entertained until the zombie apocalypse finally arrives, if it even does.

Friday, October 12, 2012

Happy Wars (XBLA): "Chaotic Warfare With A Comical Twist"

There is no doubt these days that war is truly one of the hottest, and most debated topics around. Often times you'll see news of the war in the middle east, and find that things in life are not always as pleasant as they seem. Even the video game industry seems to take their own stance on the subject of war with military based shooters that are all the craze these days. These more serious peeks into what is happening in the world can become somewhat disheartening at times if we dwell on it too long. Even so I'm glad to see that some game producers, and developers such as Toylogic are bringing us a lighter side of the topic of warfare.

In their latest free to play game, "Happy Wars" we find that war games do not always have to be the overly violent display that most of us have come to call normal. With a whimsical cast of customizable light, and dark armies this simplistic tower defense title comes to life with all the charm of a children's fairytale. Keeping true to the theme of war though, Toylogic pokes hints at the serious topic of warfare that is imbeded within the game. As such they bring to our attention the troubling nature that plagues all of mankind. Maybe one day we as humans will see our mistakes, and end our quarrels in a civilized manner. Until that time though when have fun games like this one to keep us entertained, and make the horrific reality that is war seem like it's only a bad dream.

Sunday, October 7, 2012

KontrolFreek (Xbox 360): "FPS Freek Havoc & FPS Freek Infinity"

Sometimes the greatest things come in the smallest packages. This is a quote that definitely applies to KontrolFreek's latest controller enhancements. When the two sets of KontrolFreeks arrived at my house I was a little surprised to see how simple they were, and how small the package was that they were in. Initially I wasn't seeing the reason for the price, but as I tested them out I soon realized that they definitely warranted the cost. After reading the postcard explaining what the "FPS HAVOC", and "FPS INFINITY" were all about I set out to give them a proper testing. For about a week I spent hours in "MW3", and "HALO REACH" trying out the various modes within each game, so I could get optimal results for my final verdict. In the following paragraphs I'll go over the technical details, and descriptions of each set of KontrolFreeks.

Wednesday, October 3, 2012

Worms Revolution (XBLA): "Wacky Worm Hijinks Displayed in Brilliant 2.5D!!!"

Your favorite bunch of segmented cephalopods return in all their humorous glory as a fellow British nature enthusiast guides them to their ultimate doom, or perhaps their glorious destiny. Equipped with a wide array  of one liners, and wacky weaponry these creepy crawlies and their negative narrator are prepared for a battle of the fittest. There is no doubt there will be plenty of cartoon-like casualties as the worms blast, beat, and dragon ball their way to victory. This time around the usual crew of worms are joined by some new teammates further swaying the possible outcome of the fray at hand. Through hard training, and mayhem induced puzzle solving the new recruits will be able to dish out proper demise, or at least die trying.

Saturday, September 22, 2012

MTG 2013 DLC Expansion Pack (XBLA)

Stainless Games, and Wizards of the Coast continue to bless us with more downloadable content for the "MTG: Duels of the Planeswalkers" series. While it took a while to arrive this latest expansion set is chock full of worthy additions to the core set. Straying a little from the path of the 2013 core set these new decks involve cards from an upcoming expansion release titled "Return to Ravnica". Luckily for diehard MTG (Magic the Gathering) fans these new cards can be experienced in their entirety through the 5 new decks that the DLC expansion pack offers. The new decks each feature dual color, and dual effect mana properties allowing for more in-depth strategies, and more involved gameplay. You will face five very ruthless duelists including Selesnya, Azorius, Rakdos, Izzet, and Golgari. Accompying the five new decks are 10 new campaigns, and 5 new challenges to familiarize you with the gameplay mechanics.

Thursday, September 13, 2012

Snops Attack! Zombie Defense (XBLIG): "The One XBLIG Shmup That Could Have Easily Been A Retail Game!"

DUDE!!! I'm so psyched to do this review! I've been waiting for what seems like an eternity to get my hands on this game! Ever since I watched the Mike Walz's/SnopsGames (The Developer) Youtube videos I knew this game was special, and in the end it did not disappoint. For those of you who are clueless as to what this game is about it's basically a bullet hell shooter, but a bullet hell shooter that is presented in the most grand fashion you could possibly fathom. What sets this gem apart from most XBLIG shmup titles is the breathtaking visuals, amazing character animations, and the superb soundtrack that each compliment the onscreen action in some truly awe-inspiring ways. This game, in all honesty could easily be marketed as a retail game if Mike just added some more features, and bonus material. It's seriously that good.

Wednesday, September 12, 2012

Dogfight 1942 (XBLA): "WWII Aerial Combat With A Somewhat Realistic Design"

I have played only a handful of war based aerial combat titles in my time as a gamer, and as such doing this review was in many ways a first for me. As a gamer, and person in general my knowledge of the wars is honestly limited. Being able to play a game such as "Dogfight 1942" sort of allowed me to broaden my horizons in that area though. The realistic nature of the character interactions along with the well played historical battles shed some light on the subject for me.With their latest creation City Interactive has delivered a gaming experience that is both interesting, and somewhat engaging. While I cannot confirm it, I believe that they actually went out of their way to recreate significant details with their campaign reenactments. Some of it I'm sure is probably more on the side of fiction, but at least the game is based on real events though.

Monday, September 10, 2012

Face-Plant Adventures (XBLIG): "The World Through The Eyes Of A Piranha Plant ... Not Really Though"

When I first laid eyes on Face-Plant Adventures a couple of thoughts came to mind. The first thing to pop into my mind was the main character looks like a mix between a Piranha Plant (Super Mario Bros.), and the man-eating venus flytrap from "Little Shop of Horrors". Secondly, as I watched the trailer I began to think of the "Sonic the Hedgehog" video game series because of the rail systems, and the checkpoints. Even with similarities such as these though it seems that the developer, oddworm games has decided to make the game like those of the "impossible game" genre. It was an odd choice to say the least, and one that could easily be this games undoing. I've complained numerous times about "impossible games" in the past, because they leave no room for error making it a frustrating experience that no one in their right mind would revisit. After choosing not to complete my playthrough due to difficulties in the HARD setting I decided to go ahead with my review.

Friday, September 7, 2012

Mark of the Ninja (XBLA): "A Hands-On Ninja Experience"

Ninjas are one of the most revered of all assassins. Hollywood, toy makers, and even game designers have all delved into the mystical world of the ninja. Over the years I myself have enjoyed such entertainment fantasies, and even once pretended as a child that I was a ninja. When it comes to the world of gaming Ninjitsu is just as fantastical as the delusions of grandeur that a child such as myself has entertained. I've seen a wide array of game titles in my time that encompass the many aspects of the ninja genre. During the NES days I spent long hours trying my best to master all of the "Ninja Gaiden" games. As I grew up I spent even more time, and money on game releases that also surrounded the mythology including RPGs, and fighting games. As gaming has evolved so has the portrayal of these historic figures. It seems that even passing time cannot dull the god-like mystique that these shadowy death dealers have become so famous for.

WraptorSkinz (Xbox 360)

As an Xbox 360 reviewer it is my ultimate goal to become "mainstream", and start reviewing what the big time reviewers review. I know that in order to do this I need to start off covering simple products/games, and eventually work my way up to the more expensive ones. This is one of the reasons I began requesting controller add-ons earlier last month. Surprisingly in my quest to gain contributors I found a few product designers including WraptorSkinz that were willing to give my reviews a shot. I had not expected such a welcome response considering I've been turned down, or ignored for nearly every controller review request I've made. I suppose skins, and grips aren't as much of a hassle to send as controllers would be though.

Wednesday, September 5, 2012

Pinball FX2: "Plants Vs. Zombies"

Who needs a George A. Romero zombie survival strategy when you have a garden full of combative plant life that would make the man-eating venus flytrap from Little Shop of Horrors green with envy. Now that I've got your attention with that college level wordplay let me shed some light on the subject of this review. Most of you, by now have either played or heard of PopCap Game's unique horror-survival strategy game, "Plants Vs. Zombies". The game's title pretty much explains it all for those who haven't though. You grow a garden of living/organic plant weapons that act as an at-home defense against the incoming brain hungry zombie invaders. The Pinball FX2 table of the same name follows this simplistic yet oddly complicated plot with it's own take on the core game title. Staying true to the "Pinball FX2", and "Plants Vs. Zombies" experience Zen Studios, and PopCap Games collaborate to bring you a pinball experience like no other.

Tuesday, September 4, 2012

March to the Moon (XBLIG): "A Retro Shmup/RPG Hybrid""

I'm a reviewer, and gamer who values true creativity. Truly creative games have sadly become kind of rare in the XBLIG marketplace these days though. You'll notice games that seem to borrow ideas from other's, and near clones of games that have recently been released. As a result of this trend developers of indie games often times flock to simple gaming genres in order to make a name for themselves. You will often see me tweet, or talk about the declining situation of the gaming industry, because of things like these. Regardless of my disgust the marketplace's current creative status I'm still grateful that there are some developers out there who actually produce noteworthy games. Califer Games just so happens to be one of the handful of noteworthy indie game developers that I'm speaking of. They recently contacted me, requesting that I review their latest release of "March to the Moon". I was a little hesitant at first, but it looked interesting enough to review. After playing it for a good while I was glad that I gave it a proper chance.

Sunday, September 2, 2012

Death Closet (XBLIG): "A Hardcore Meme Death Frenzy"

I know I've mentioned this before, but I'm a reviewer who likes to buy from the XBLIG marketplace from time to time. If it weren't for the XBLIG indie developers I wouldn't be where I'm at today with this blog. As such I decided to buy a 'Stegersaurus' game that was recently released called "Death Closet". The name was definitely catchy, and the ghastly little dude on the cover art was begging me to buy the game (not really ^.^), so I could not resist. I read the description as usual, and despite that it was obviously one of those "impossible" game titles I ventured forward with my purchase. After downloading the game, and sampling all that it had to offer. I found that this simple game was the first "impossible" title that I actually enjoyed playing.

Monday, August 27, 2012

SquidGrips (Xbox 360)

When it comes to products in general I'm always glad to see things that are actually made here in the USA. Sadly it's becoming more, and more evident that our jobs are being outsourced to other countries. Before you get all riled up about what I just said, I'm glad that we are getting some products from other countries. I'd just like the United States to be more self sustaining if you know what I mean? Without rambling on too much further ... SquidGrips are a high quality product that are made here in the USA which is totally awesome in my book. Aside from that fact the packaging of the product is environmentally friendly. It even has a label stating that the product was made using environmentally friendly methods (100% wind power). It's a "win-win" situation if you ask me.

Sunday, August 26, 2012

RocketGrips: "Xbox 360 Controller Skins With Griptile"

Most of you know of my inquiries about modded game controllers, and even controller skins due to my tweets on Twitter. I'm not one to shy from requests simply, because they are out in public view. I've always been one to get results using any means necessary, and Twitter has been an awesome gateway for me to be able to do such things. As a reviewer it definitely helps to be bold sometimes. If you don't ask, you'll never know. I live by that motto, and as such I'm able bring to the table reviews that most reviewers avoid or don't think are possible. It all boils down to whether or not you want to advance as a reviewer, or to stay stuck in a rut. I think my request for the RocketGrips was the only logical next step in the evolution of my blog. In that sense I have decided to advance with what I do.

I'm thankful that the creator behind "RocketGrips" was more than willing to give me a chance to review his product. It might not be the custom controller I'd initially hoped for, but it's a small step in the right direction. If all goes well with the following review then I might just be able to bring you guys & gals reviews on even more Xbox 360 related products. I hope you enjoy the following review, and that you gain the necessary knowledge about the product after reading it. I will do my best to be thorough. Enjoy the read!