Friday, June 9, 2017

Battleborn (Trial) ~ Impressions

After playing the trial it became clear to me that Gearbox's aim in regards to "Battleborn" was to hook a new audience for lobby population sake, and to revive the game's popularity through a lucrative/beneficial free-to-play system. While the term "Trial" doesn't accurately describe this free-to-play version of Battleborn it does hint at the fact that you will not be getting the complete experience unless you fork over some cash for season pass content. In fact you'll only gain access to a third of what the full game contained should you choose to download the trial. New to the trial version of Battleborn is currency based micro-transactions that come in the guise of two forms of coin credits. One type of credit (blue) being easier to obtain through the game's new quests offerings, and the other (gold) not so easy to obtain. Both credits can be earned in-game, or bought through the PSN store via DLC. Earned, or bought credits can buy and unlock the usual content regardless of how you obtained them. This includes characters, cosmetics, and gear that will boost performance stats in one of the three main multiplayer matchmaking modes.

 Speaking of said modes you will not gain access to the story or the operations modes which are, in my opinion what makes the experience worthwhile due to the objective based co-op content contained within each. Instead you'll gain access solely to the game's competitive multiplayer modes including a Versus mode which houses a rotation of game types and maps as well as an Incursion mode which is a more direct multiplayer mode of play. There's also an AI bot battle in which 5 online gamers will face off against 5 AI bots. All game/mode types are a 5v5 team based battle with different goals governing each. Along with the multiplayer comes the promised unlimited leveling, and loot system that will have you grinding for hours upon end to unlock everything in the game while climbing the ranks of the global leaderboard. If you are looking to train on your own there is also a training mode just for that.

Saturday, June 3, 2017

Hobby Highlight Archives (MAY 2017)

HORROR


horror dvd cases

Horror. It's a word that conjures up feelings of fear on various levels for many people. Whether it be nightmares, violent unmerciful deaths, or even the fear of the unknown mortal man has in his own way adapted to and dealt with the many horrors of life through the ages. While horror, and the fear inducing panic thereof has no definitive origin it has followed humanity like a plague throughout history. Through tales of terror, religion, imagination itself, and real life encounters mankind has always been afraid of something. A primal instinct embedded within us, and for good reason. Some of us develop phobias in our lifetime, or fears of certain things while others embrace it's darkness in the form of entertainment that mimics, and plays down the real threat of being mortal in the presence of so many life ending possibilities.

Friday, June 2, 2017

TEKKEN 7 ~ The Story (Spoilers!!!)

After having played Injustice 2, and seeing how good a fighting game could be in regards to story direction I was taken aback by the sub-par experience that TEKKEN 7 held. TEKKEN 7's story mode is lazy. Pure laziness. It's a mixture of slightly animated art panels complimented by emotionless voice acting, and further told through equally emotionless CG cutscenes. There's even a rehashing of old cinematic sequences from past TEKKEN games thrown in as filler material. Some of which look better than the current CG scenes. The story that's being told is unnecessarily drawn out with fights that feel less than heightened as well. It's as if they were thrown in as filler material themselves. One fight in particular, the climactic battle between Akuma and Heihachi, has Akuma playing like a weakling while Heihachi manages to completely avoid direct hits, and sponge up a majority of the damage thrown at him. One would expect Akuma to dominate his arse, especially in context with his forced role in the story, but Akuma takes a distant second seat to Heihachi in regards to battle prowess early on. Particularly in the player controlled portion of the fight.

Wednesday, May 31, 2017

Cladun Returns: This is Sengoku! (PS4)

Cladun makes perhaps one of the series' most significant returns in, "Cladun Returns: This is Sengoku!". That return being centered around an Edo period spirit world called Arcanus Cella in which reincarnation is the ultimate goal. Still utilizing the voxel and pixel appearance of older series iterations as well as dungeon exploration aspects of the same the newly released PS4 port of this latest Cladun adventure takes the gamer on an otherworldly journey that's all about defeating yokai, and making right the wrongs of your life so that you can be reincarnated. Through the aiding of lost souls, and the micro-management of the game's unique magic circle mechanic you will take your class and personality specific self through ran-geons (speed-run focused dungeons) as you battle, loot, and better equip yourself to take on the ten chapters worth of story driven gameplay. On the side you'll also gain access to lucrative optional quests that reward in currency, items, and fame points. You'll even trek through special 99 floor ran-geons with a random gate system which will either reward you with rare item drops, or make it hard for you to survive long enough to get to the next floor's gate. Along with those replay heavy additions comes an editing system where you can customize your characters' looks as well as extras like the MML song creation system in which you'll be using music scales, octaves, and other musical options to create music within the game. Needless to say this game is chock full of interesting, and noteworthy content that will definitely give the gamer more bang for their buck if they are willing to give it a chance.

Tuesday, May 30, 2017

INJUSTICE 2 (VERDICT)

Going from concerned to content I find myself greatly enjoying Netherrealm Studio's latest superhero fighting game spin-off. Everything from the story, to the online feels fair enough even though it isn't perfect, yet. There's plenty of rewarding offline content to enjoy each day, and plenty of fun to be had in the online competitive scene as well. Dare I say it, Injustice 2's online feels like a much smoother, and vastly more enjoyable experience than it's predecessor. As far as presentation goes the game itself is gorgeously rendered even on the standard PS4 console. Characters look much more appealing as do the stages, and the many special effects. Speaking of which the story was so cinematic in nature it could have easily been it's own animated film. It is that good. I liked the fact that in the story mode playthrough the player was never once subjected to mini-games. This made the story being told more cohesive, and worthy of the gamers' undivided attention. When it comes down to the details everything that Injustice 2 offered was leaps, and bounds ahead of the first game's content. It's nice to see a developer take fan feedback, and put it into production. I've even noticed that Ed Boon, and his team has tweaked boss fights so that they aren't too terribly oppressive which I'm personally thankful for. As of now Injustice 2 is my current favorite fighter, and I have already willingly sunk many hours into learning my favorite characters, completing the story, and grinding for loot. It's an experience I can easily recommend to any fighting game fan who's looking for that next worthy fighter.

Monday, May 29, 2017

Electro-Magnetic Perpetually Motivated Jet Propelled Aircraft (Rough Draft)

I know it's a long name for a UFO, but hear me out. After fidgeting a while with a fidget spinner I began pondering on how I could get a UFO aircraft to lift, and to move in a similar fashion as the fidget spinner does. My theory involves a structural base build similar to that of a fidget spinner, but with a generated magnetic field, an alloy turbine, an alloy jet propulsion engine, and an alloy ball bearing system. The center of the aircraft would theoretically stay stationary much like the center portion of the fidget spinner does, and would house the pilots as well as a center communication and navigation terminal which would also remain stationary when the aircraft's iron weighted wings/propeller blades spun around the magnetic outer casing of the hub. Atop, and below the center construct would lie two jet/wind propulsion engines which would tie-in with the magnetically propelled rotary blades which in themselves will act as a windmill does, and power portions of the aircraft's electronics ...