Saturday, May 5, 2018

The Parable Of The Farmer And The Rabbits And How It Pertains To The Gaming Industry

These days the gaming industry providers, and creators are so wholly focused on the money making aspect of what they do that they are losing creativity, originality, and quality in their greedy pursuit. It is this reason that I shared on Twitter a short parable with a moral breakdown regarding what such a focus can, and will do to big business. I urge you to share the parable, and for industry persons to take heed of it. It's a valuable lesson even though it's mildly applied. Enjoy the read!

Tuesday, May 1, 2018

I Got So Triggered By Bread Team's "Phantom Trigger" I Rage Quit The Review!

Very rarely, if ever do I have to cut a playthrough short, and give up on a game. This, unfortunately, happened early on with Bread Team's "Phantom Trigger". The reason behind this was not so much that the game lacked in quality or was functionally bad, but more so that the game lacked any sense of direction. It lacked a control explanation, menu explanation, and a tutorial explaining the game's mechanics. The developer seemed to want the gamer to figure everything out on their own. This cannot be done in a game that is this complex, and unique even with prior knowledge of seemingly similar video game experiences. All I was able to learn was that a husband, for some unknown reason, passed out after his wife told him she couldn't cook him pancakes. It went from this to an alien world that was truly alien. Nothing made sense at all. Through button mashing I was able to figure out that the new alien protagonist had two types of attacks/abilities that could be used to clear certain environmental objects as well as help in the solving of puzzles via color coded means though. I also figured out that these abilities/weapons level up as you use them. Outside of that there was a menu system brought up by pressing the DPad directions. Beyond that fact I couldn't make heads or tails of the menu's function or purpose. It was like falling down the rabbit hole in Alice's Wonderland, and trying to make sense of the nonsensical. An impossible feat.

Monday, April 30, 2018

Intragames Indie "Survive! Mr.Cube" Utilizes Randomized Elements And Replay Value To It's Advantage

Such an odd, alluring, and unique take on the rogue-lite genre. This game that is "Survive! Mr.Cube" is perhaps one of the most simple rogue-lite experiences, but is one that holds it's own as engaging, and fun. The game begins by teasing the player with what appears to be a set in stone tale about a man, who on his way back to his beloved, stops by a pub and is greeted by a man with a pill. The protagonist that is Mr.Cube takes the pill, and wakes up in a world not his own. To get back home he must survive. That's simply it. With a sword in hand he must traverse the veil of darkness, face the foes therein, and loot the place for potions and weapons that will carry him through to a final portal home. As easy as that task may sound like Mr. Cube is faced with insurmountable odds in the form of powerful animal-like creatures, who like him wield weapons of varying sorts. Supposing Mr. Cube fails at his journey home all is not lost though, and in his stead will be a random assortment of protagonists who may or may not be fit for the journey themselves.

Sunday, April 29, 2018

My Favorite Fighting Games Of 2018

Often times I like to discuss things related to gaming on Twitter. I often share uploaded gameplay videos, talk about industry goings on, and even throw in my two cents worth about the direction gaming is taking. In the Twitter gaming moment I share here I briefly note the two good fighting games I enjoy. I realized I complain a lot about fighting games, and the corruption thereof, so I figured it was about time I let you know that not all was lost in the genre. I hope you enjoy the glance at this screenshot captured Twitter moment. Feel free to let me know what your favorite fighting games are.