Monday, September 15, 2014

KickBeat Special Edition (PS4)

Those of you have stuck with me from the beginning will more than likely recall my review of the PS3, and PS Vita versions of the original "KickBeat". I had accused the game of being too visually, and functionally complex. You had to mind too many things at once, and do so to mostly fast paced music. Features such as the rhythm based mechanics didn't really sync up with most of the songs being played out. Marilyn Manson's song, "Beautiful People", for example did not fit the rhythm based gameplay at all due to it's mostly vocal nature, and faster than normal drum play. Normally in a rhythm game developers will sync actions up to beats, or the thump of the bass to ensure that the gamer can follow the game without trouble. In the case of "KickBeat" though they chose to use everything from beats to vocals as focal points with the rhythm mechanics. Another issue I had with the original game was the fact that they started the first levels of the game off with some of the most difficult songs to follow. It was issues like these that ultimately kept me from completing a full playthrough, and recommending the game to my readers. Sadly, after returning as a next-gen rehash the game still carries with it the same issues that I found before. The only differences I noticed were the upgraded graphics, sound quality, and possibly some new unlockable content.

Saturday, September 13, 2014

Devil's Charm - "The Cursed Bracelet"

During a "Destiny" conversation with Stephanie (aka, @IRGRL) this morning I noticed she tweeted a link to her online jewelry store. At the mention of her products I myself was inspired to share with you the same link on my own timeline as well as share with you a special bracelet I crafted myself during my own jewelry making days. While I'm gonna share my own crafts with you please do my friend Stephanie a favor as well, and visit the link to her jewelry that she has posted on her Twitter timeline. She's an excellent jewelry designer, and could use the funds she earns from sales for modest reasons. Also give her a follow while your at it as she is one of the most Awesome gamers I've had the pleasure of meeting online.

Friday, September 12, 2014

OtakuDante's Art 9/12/2014

Stare in amazement at the wondrous penmanship that went into this glorious masterpiece!!! Just kidding, LOL! I just thought I'd share with you a piece of art I did today. I hope you enjoy it even though it is a bit sloppy. It's a 5 minute drawing, not some well designed DaVinci sketch. Btw, I hope everyone is having an Awesome start to their weekend. I know some of you are at school, or are working today. Hopefully work won't be too hard for you, and you can get some proper R&R this weekend ...

Wednesday, September 10, 2014

Fairy Fencer F (PS3)



Abounding in compelling content, and vibrant with attention getting art "Fairy Fencer F" aims to draw the gamer in with a new story built upon old standards. Like 'Neptunia', and 'Mugen Souls' you will find that this latest JRPG has some elements slightly akin to those previously mentioned series. Along with the old does come the new though. This time around the main protagonists are bound by mystical relationships that harken back to an epic battle between a Goddess, and a Vile God. Ending the fight in a stalemate eons before the main protagonist came to fulfill his role both deities were left impaled by hundreds of furies (swords), and were imprisoned by each other's actions with only the fairies that were left behind to share their tale. Fencers who prove worthy to carry the furies are destined come to the aid of the imprisoned fairies contained within, and in doing so form a mutually binding relationship meant to free one of the two deities. Of course it goes with out saying that there is a wish to be granted as well once the said deity of choice is freed. In the end it is up to you, and those you choose as companions to release either one deity, or the other. Thus letting the world's fate be decided by those who added that spark to life in the first place.

Tuesday, September 9, 2014

Diablo III: Ultimate Evil Ed. - "Hints & Tips"

For those of you just now jumping into Diablo 3's hellish adventure there are a few hints, and tips you might want to consider when facing off against the lesser, and greater evils of the burning hells, and the high heavens. The world of Sanctuary, as it is known in Diablo lore is a treasure trove of equipment, weapons, gold, and other items of value. While you can collect a lot of items on your epic journey into the maelstrom the amount you can carry with you, and can store away are limited. As such choosing what to keep, and what to do away with will take some educated management on your behalf. Aside from item management I'll also be disclosing details on how to score the most gold as well as which character is best for beginners. Keep in mind there's a lot that goes into a Diablo 3 playthrough, and that you can invest an exceptional amount of time experiencing all that the game has to offer. It's best to make the most of each, and every playthrough as your in-game rewards can be grand in scale should you choose to do so.

Sunday, September 7, 2014

USFIV - "Prize Code Update"

I know I promised to keep on top of the USFIV prize codes, but life has a funny way of putting a journalist in the dark sometimes. During late last month, and early this month my online services were knocked offline due to modem complications, and lightning strikes. It was a learning lesson in how one can become isolated from the worldly happenings. Regardless of these electronic mishaps I'm online for the time being though, and will gladly share with all you fighting game fans the latest USFIV (Ultra Street Fighter IV) prize codes. Keep in mind that the codes are multi-use, and can be used by numerous USFIV players. At this time I know of no limitations, or expiration dates. After tracking down the codes I actually found a USFIV title amongst them that was to my liking, and have assigned it since then. This title I speak of is of course a motto I completely believe in, and it is "You Need Spanking". I dish out online spankings as often as I can in USFIV, and feel accomplished when I can do so. I hope you too can find a favorite prize code title amongst the lot, and that you flaunt it when beating the bejeezus out of your online opponents. That's what USFIV titles are there for, after all!