Monday, June 22, 2015

Pop! Vinyl #43 - Mad Moxxi

I have decided that I am going to try, and pick up at least one 'Pop! Vinyl' toy each month for review, and collecting purposes. The fact that Gamestop has a large, and unique supply of them now in-store really makes them easier for me to find. I have seen some that I'm definitely going to get in the coming months including some 'X-Files' figures as well as some MARVEL/DC ones. With each POP I pick up I'll also share some details about said figures in regards to their quality, and out-of-box nature. I have realized after having picked up a few retailer POPs on my own dime that not all are as perfect as the figures which the PR send out. Some are sloppily painted while others won't stand on their own two feet. The flaws do vary, and as a display type toy this is kind of bothersome especially if you aim to display them outside of the box. With all that aside though let us talk about what FUNKO's Mad Moxxi has to offer you as a collector ...

Weekly Plans & Goals ...

This past weekend I got so tied up with Destiny, family drama, and friends that I failed to type up my weekend blog log. Unfortunately since the weekend is now over, and the new week has begun it would be pointless to discuss last week's events. Therefore I will disclose in this article my plans for this new week. I've got a ton of things to be done, and have to get my priorities straight lest I fall behind in review work. First, and foremost I must get as far into my "Hyperdimension Neptunia Re;Birth 3" playthrough as possible before the 30th so that I can give you the proper details you need to know in order to make an educated purchase decision. I will say that at heart 'Neptunia Re;Birth 3' is a re-hash/re-make of the original PS3 version of 'Hyperdimension Neptunia Victory". Having begun reviews on the Neptunia series at 'Victory' I was surprisingly unaware that the first two Re;Birth games were re-hashes/re-makes for the PS Vita. I knew that they had their differences, but for whatever reason I thought Idea Factory had redone the series from the ground up. In saying that the games are not bad at all though, and are better versions of the PS3 games ...

Wednesday, June 17, 2015

E3 2015 - Thoughts, Opinions & Realism

E3 this year has been a virtual cornucopia of surprises, and advancements in gaming. While I didn't dare to stay up past 10pm to catch all the juicy details I did go back, and watch the Youtube trailers, and videos about the E3 events. Like everyone else (mostly everyone else) I found myself pleasantly surprised at many of the future gaming titles that were showcased. In light of the mind blowing spectacles though I noticed that hardly anything new, or of significance to the gamer was announced for this year. There were plenty of 2016, and beyond releases hinted at, but some of these projects will take so long to complete that we may not see them for a few years. What worries me about this, and the many kickstarters that are promising the best of games is that the future is uncertain. I don't mean "uncertain" in the sense that none of us are promised tomorrow, but more so in the sense that the world is on the brink of an economic collapse, and possible war. Even gambling on a year ahead is not a safe bet. Sure I'd like to see these games come to fruition, and be able to play them, but reality dictates what can, and cannot happen.

Sunday, June 14, 2015

Vitamin Z (PS Vita)

Like the 'World War Z' flick, and the 'Day Z' survival horror game Namazu Studio's 'Vitamin Z' takes the zombie genre to an entirely different level. The game, which is free to play, and could easily be described as 'Dexter's Labortory' meets 'Attack of the Killer Tomatoes' utilizes a simple arcade style shoot'em up formula to challenge the gamer in a score based fashion. In 'Vitamin Z' you'll descend down a laboratory elevator via a platform as you kill off waves of living dead veggies, and fruits for their internal fluids. It's these fluids (aka, Vitamin Z) that boost the scientific protagonist's weaponry, and gives her the ability to conduct other ungodly experiments on god knows what? While the game is "free-to-play" micro-transactions do creep in like some ghastly apparition, but in doing so doesn't really hinder non-paying players from earning the accompanying trophies nor does it keep said players from progressing deeper into the laboratory depths. Sure paying real world money for in-game currency will give you a boost in the form of extra lives, and shields, but playing the game without them is manageable regardless. You simply have to put in more effort to be the best.

Saturday, June 13, 2015

Weekend Blog Log (June 13, 2015)

I want to start off this weekend's blog log by giving a collective "Thank You!!!" shout out to all those who have supported me throughout the years, and who continue to support me as I type this very article. You are the reason I do what I do. You are the driving force, and inspiration behind "OtakuDante's Gaming Inferno". For that I thank you! With that having been said I'm here to deliver a summary of my week's activities (or lack thereof) as well as let you in on my plans for the remainder of this weekend. I'm going to try, and keep it brief, and to the point but will elaborate on some details when I feel the need to do so.