Monday, April 11, 2016

Stranger of Sword City (PS VITA)



NISA, and their co-developer/publisher 'Experience Inc.' have a surprise up their sleeves for all those dRPG (Dungeon Crawler Role-playing Games) lovers out there. One that may, or may not attract all audiences ...

This latest dungeon crawler which is titled, "Stranger of Sword City" takes the gamer on a journey of discovery the likes of which have never really been ventured into in such a game genre before. That journey of which I speak begins intently with a modern era plane crash into a mythical city known as Escario, and follows up almost immediately with a subsequent assignment of heroic duty to the lone survivor. That survivor being a character of your own creation. As you awake amidst the wreckage of the missing north Asia airliner you were aboard you are greeted by a couple of mysterious individuals in a foreign landscape. One character, which is a hooded old man seems to want to guide you to safety, but ends up luring you into a trap filled with monsters instead. Thankfully Riu (a sword wielding school girl) shows up, and explains things to you while getting you situated in your newly discovered environment. The whole "you are the chosen one" cliche plays out in full with you ultimately being appointed a position in Sword City's(Escario's) Stranger's Guild as one of it's lead members. Your main objective there being that of monster slaying, and the collection of blood crystals for you and your party's betterment. It seems "Strangers", which you are referred to as being, are the only ones who can fight the lineage monstrosities that are plaguing Escario and it's people. Thus you pretty much get thrust into the job whether you wanted to or not.

Once you are back at the Stranger's Guild you are given proper introductions to the main role players of the realm, and to the vendors of the guild. Through the current leaders you are also given an entry level test before being accepted and sent out on errands to kill the baddies (lineage monsters), and collect the blood crystals from which they respawn. From start to finish, regardless of difficulty, your dungeon crawling skills will be tested to the max in a fashion that seems to be more brutal than that of a 'Dark Souls', or 'Demon Souls' game. Even your entry point test will kill your assigned party off with ease if you are not careful in your approach. Thus character customization, and party management are the main focus of this fantastical journey into this land that is unlike your own.

Tuesday, April 5, 2016

Green Game: TimeSwapper (PS VITA)

iFun4All's color coded game series about a non-particular mechanical bird protagonist returns once again in the form of "Green Game: TimeSwapper". As the title of this latest interactive, and touchscreen reliant Metroidvania style indie suggests it is all about time tampering, and not so much manipulating the world around you in a direct manner. Along with the introduction of time manipulation (the moving of time forwards & backwards via a green ray of light) comes a corresponding environmental color change (to that of green), and a plethora of new hazards and gadgets that are in place to guide the now more skeletal bird from glass cage to glass cage. There are 50 levels in total which are each made accessible via the game's gear menu interface. An interface that is moved through by applying a vertical swipe of your finger upon the PS Vita's touchscreen. The game itself begins, and picks up where "Red Game Without A Great Name" left off by briefly showing the former red environment before hinting at an upcoming "Blue Game", and ultimately taking the bird downward into an underground laboratory where a mad scientist tinkers with it's innards while leaving it in a mechanical skeleton state. All before sending it on it's way for some unknown diabolical reason.

Friday, April 1, 2016

Let's Talk - BETAs & ALPHAs

In the past several BETAs I've participated in I've noticed a disturbing trend. That trend being the dissection of the games at the hands of modders, and hackers. It seems that these lowlife scum are constantly testing the waters looking for exploits, and are finding them through their misplaced efforts. With early access to a game via a BETA or ALPHA they can easily break it down, and manipulate it long before the game launches. The EULA, or "End User License Agreement" that is in place to stop this does f**k all to deter these delinquents though, because they are hiding behind several layers of anonymity which includes everything from faked IP addresses to multiple modded accounts. Do you seriously think a EULA, and it's legal technicalities are going to stop someone who can hide from the law. Nope. Therein lies the problem. How does a developer, or a publisher deal with such a threat?

Thursday, March 31, 2016

The Inferno Hits It's 3 Million Views Milestone Mark On Google+

Today while updating my Google+ blog post view standings I realized I had finally broken past the three million views milestone. It is a true milestone for this blog, and is reflective of my collective efforts at keeping you guys in tune with the latest game related news and reviews. Unknown to some of you I had setup a Google+ page long ago when the service first started, and directly tied my blog posts to it. While my Google+ contains a select few photos of me, and images of some of my art it's main purpose has always been to mirror my efforts on the gaming side of things. That's exactly what it does. I didn't notice how popular the Google+ page had become until last year though. It's then that I was able to definitively prove my point to PR that my blogging efforts weren't in vain, and that they were substantial. I think I owe most of that exposure to the attached link that was placed on my Youtube channel as well as all my blog settings geared towards making my work search friendly. Regardless of which outlet I got the views from they are there, and I'm proud to say that with this milestone my efforts which have seemed futile to even me at times were proven efficient enough.

Sunday, March 27, 2016

The PSN - PS3 vs PS4

Have you ever wondered what makes the PS4's PSN online multiplayer service worth paying for? Have you ever wondered how the free-to-play online on the PS3 compares to that of the pay-to-play online of the PS4? If you have you are not alone, my friends. I've often times asked myself those very questions. Me being an owner of both consoles. I've often thought to myself, "Why in the hell am I paying for an online gaming service that is burdened by cheaters, and trolls of all sorts?". I just do not understand why people like myself pay for their own aggravation. When it comes to the PS4 I have admittedly spent most of my time gaming on it despite it's upsetting online experience. Much like a grown man beating his head against a brick wall to get a point across I have no one else to blame for that continued grievance but myself as I could easily ditch the PS4, and be done with it. At the same time I want to enjoy it, and I want to get my damn money's worth out of it though! I did pay for it after all.

With the decline in online stability, and the grief issues plaguing the PS4's PSN multiplayer I've often times wondered what gaming is like on last generation's Playstation console? Is it any better? Is it any worse? To test the waters that are the PSN, and to find my answer I decided to make that journey back to the PS3 after a long absence. A journey that was surprising, to say the least ...

Friday, March 25, 2016

Trillion: God of Destruction - The Verdict

Idea Factory's "Trillion: God of Destruction" is one of those special gaming experiences that is slow to start, and hard to grasp at first, but is one that grows on you the more you play it. It's a game that takes in account persistence, endurance, faith, sacrifice, relationships, love, and loss and weaves it all into a heartfelt fantasy about overcoming seemingly impossible odds. It's a lot like real life in that sense. While I do understand the game on such a level now I will be honest in saying that it took me a while to warm up to it, myself. Once I did though I fell in love with the characters involved as well as the story being told, and was rooting for them from deep within as they each faced insurmountable opposition in the form of a God who was out to destroy their home.

When I first began playing all I could think about was how story heavy 'Trillion: God of Destruction" was, and about how much time was spent on character development. I felt that the little time spent fighting Trillion, and Mokujin wasn't significant enough to make me call the game an "RPG", or even a purchase worthy game. I felt that it was more of a visual novel, and that due to it's lack of explanation and provided direction that it was poorly designed. Those were my initial thoughts. As I continued to play and build upon character relations along with the character stats though I found myself caring more for the characters involved, and was utterly heartbroken when some of them died by my own careless mistakes. When I realized these untimely deaths of my favorite characters were meant to be to a certain extent it took away my grief of the loss somewhat, and had me hoping that all would not be lost for Zeabolos, and his lady overlords. Thankfully not all is doom, and gloom when it comes to fighting the all consuming Trillion, and supposing you can fight the good fight you will be able to see one of the better endings out of the available ten that are there for unlocking. You'll also find plentiful moments of heartfelt emotions, laughter, and relationship building that will make each decision you apply all the more important to you.